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Miscellaneous Rules

  • Writer: Jake Cohen
    Jake Cohen
  • Jan 4
  • 2 min read

Languages

Characters may learn additional language(s) equal to half their positive Intelligence modifier. Characters must have an Intelligence score of 7 or higher to read and write any known languages and 4 or higher to recognize that script belongs to one of their known languages. Other more subtle or specific dialects or languages, such as Thieves' Cant, may also exist.

Language Spoken Script

Ancient Hylian Hylian Unique

Blin Unique Gerudo

Deku Unique Unique

Druidic Unique Unique

Gerudo Unique Unique

Gor Unique Unique

Hiss Unique Zora

Hylian Unique Unique

New Hylian Hylian Unique

Picori Unique Ancient Hylian

Sheikah Unique Unique

Sky Writing Unique Ancient Hylian

Subrosian Unique Unique

Twili Unique Sheikah

Zoran Unique Unique

Movement

Any creature may make climb or swim checks but must succeed on an Athletics skill check to traverse the desired waters or terrain. If the difficulty increases at any point, the creature must roll a new check. Characters with a burrow speed must pass an Athletics skill check to dig against the hardness of the ground based on the chart below. These difficulty checks also apply when using digging tools.

Material Difficulty Check Tunnel Remaining

Any Magical Material Material Type + Spell Level Dungeon Master’s Discretion

Bone 20 Yes

Dense Soil 14 (16) Yes

Dust/Feathers/Etc. 3 No

Flesh 5 Yes

Fresh Snow 4 No

Gravel 10 No

Hard Metal 25 Yes

Ice 21 Yes

Living Wood 18 Yes

Loose Soil 6 (8) No

Mud & Wet Soil Soil Type (+2) No (Regardless Of Tunnel When Dry)

Packed Snow 12 Yes

Rocky Soil 17 (19) Yes

Rotten Wood 7 Yes

Sand 6 No

Snow 9 Yes

Soft Metal 23 Yes

Soil 11 (13) Yes

Stone 24 Yes

Treated Wood 22 Yes

Wet Sand 10 No

Wood 13 Yes

Size Differences

If a player’s size tier is less because of age, then each natural movement speed is x2/3 the adult’s movement speeds rounded up to the nearest 5ft increment.

Size: Tiny, Small, Medium, Large, Huge, Gargantuan

Daily Ration Requirement Multiplier: x1/4, x1/2, x1, x2, x4, x8

Fitted Item Price Multiplier: x1/4, x1/2, x1, x1.75, x2.75, x4

Fitted Item Weight & Ranged Weapon Distance Multiplier: x1/2, x3/4, x1, x1.5, x2.5, x4

Height: 2ft Or Less, 2ft 1in To 4ft, 4ft 1in To 8ft, 8ft 1in To 16ft, 16ft 1in To 32ft, 32ft 1in Or More

Player Race Reach & Space: 2ft 6in, 2ft 6in, 2ft 6in, 5ft, 5ft, 7ft 6in, 12ft 6in, 20ft, 30ft

Strength Score Multiplier For Carry Capacity: 6, 10, 15, 21, 28, 36

Intimidation

Bigger sized creatures require lower difficulty checks against lesser sized creatures. Lesser sized creatures require higher difficulty checks against bigger sized creatures.

Target Size Difference Intimidation Modifier

6 Tiers Bigger -21

5 Tiers Bigger -15

4 Tiers Bigger -10

3 Tiers Bigger -6

2 Tiers Bigger -3

1 Tier Bigger -1

Equal Size 0

1 Tier Lesser +1

2 Tiers Lesser +3

3 Tiers Lesser +6

4 Tiers Lesser +10

5 Tiers Lesser +15

6 Tiers Lesser +21

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