Miscellaneous Rules
- Jake Cohen
- Jan 4
- 2 min read
Languages
Characters may learn additional language(s) equal to half their positive Intelligence modifier. Characters must have an Intelligence score of 7 or higher to read and write any known languages and 4 or higher to recognize that script belongs to one of their known languages. Other more subtle or specific dialects or languages, such as Thieves' Cant, may also exist.
Language Spoken Script
Ancient Hylian Hylian Unique
Blin Unique Gerudo
Deku Unique Unique
Druidic Unique Unique
Gerudo Unique Unique
Gor Unique Unique
Hiss Unique Zora
Hylian Unique Unique
New Hylian Hylian Unique
Picori Unique Ancient Hylian
Sheikah Unique Unique
Sky Writing Unique Ancient Hylian
Subrosian Unique Unique
Twili Unique Sheikah
Zoran Unique Unique
Movement
Any creature may make climb or swim checks but must succeed on an Athletics skill check to traverse the desired waters or terrain. If the difficulty increases at any point, the creature must roll a new check. Characters with a burrow speed must pass an Athletics skill check to dig against the hardness of the ground based on the chart below. These difficulty checks also apply when using digging tools.
Material Difficulty Check Tunnel Remaining
Any Magical Material Material Type + Spell Level Dungeon Master’s Discretion
Bone 20 Yes
Dense Soil 14 (16) Yes
Dust/Feathers/Etc. 3 No
Flesh 5 Yes
Fresh Snow 4 No
Gravel 10 No
Hard Metal 25 Yes
Ice 21 Yes
Living Wood 18 Yes
Loose Soil 6 (8) No
Mud & Wet Soil Soil Type (+2) No (Regardless Of Tunnel When Dry)
Packed Snow 12 Yes
Rocky Soil 17 (19) Yes
Rotten Wood 7 Yes
Sand 6 No
Snow 9 Yes
Soft Metal 23 Yes
Soil 11 (13) Yes
Stone 24 Yes
Treated Wood 22 Yes
Wet Sand 10 No
Wood 13 Yes
Size Differences
If a player’s size tier is less because of age, then each natural movement speed is x2/3 the adult’s movement speeds rounded up to the nearest 5ft increment.
Size: Tiny, Small, Medium, Large, Huge, Gargantuan
Daily Ration Requirement Multiplier: x1/4, x1/2, x1, x2, x4, x8
Fitted Item Price Multiplier: x1/4, x1/2, x1, x1.75, x2.75, x4
Fitted Item Weight & Ranged Weapon Distance Multiplier: x1/2, x3/4, x1, x1.5, x2.5, x4
Height: 2ft Or Less, 2ft 1in To 4ft, 4ft 1in To 8ft, 8ft 1in To 16ft, 16ft 1in To 32ft, 32ft 1in Or More
Player Race Reach & Space: 2ft 6in, 2ft 6in, 2ft 6in, 5ft, 5ft, 7ft 6in, 12ft 6in, 20ft, 30ft
Strength Score Multiplier For Carry Capacity: 6, 10, 15, 21, 28, 36
Intimidation
Bigger sized creatures require lower difficulty checks against lesser sized creatures. Lesser sized creatures require higher difficulty checks against bigger sized creatures.
Target Size Difference Intimidation Modifier
6 Tiers Bigger -21
5 Tiers Bigger -15
4 Tiers Bigger -10
3 Tiers Bigger -6
2 Tiers Bigger -3
1 Tier Bigger -1
Equal Size 0
1 Tier Lesser +1
2 Tiers Lesser +3
3 Tiers Lesser +6
4 Tiers Lesser +10
5 Tiers Lesser +15
6 Tiers Lesser +21