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Miscellaneous Rules

Ability Score Maximums

A player’s ability score can exceed 20 provided that the lowest ability score is equal to or greater than half of the desired highest ability score. Ability scores increased by items and magic ignore this rule. Permanent increases above 20 that ignore minimum ability scores may not be further permanently increased through other means until this rule is fulfilled.

Damage Type Effectiveness Levels

Vulnerabilities do not get more effective than extreme, and resistances do not get more effective than immune.

Effectiveness Damage Multiplier Difference (Assuming Neutral)

Extremely Vulnerable x4 3 Tiers More Vulnerable

Highly Vulnerable x3 2 Tiers More Vulnerable

Vulnerable x2 1 Tier More Vulnerable

Neutral x1 None

Resistant x1/2 1 Tier More Resistant

Highly Resistant x1/4 2 Tiers More Resistant

Immune x0 3 Tiers More Resistant

Languages

Characters may learn additional language(s) equal to half their positive Intelligence modifier. Characters must have an Intelligence score of 7 or higher to read and write any known languages and 4 or higher to recognize that script belongs to one of their known languages. Other more subtle or specific dialects or languages, such as Thieves' Cant, may also exist.

Language Spoken Script

Ancient Hylian Hylian Unique

Blin Unique Gerudo

Deku Unique Unique

Druidic Unique Unique

Gerudo Unique Unique

Gor Unique Unique

Hiss Unique Zora

Hylian Unique Unique

New Hylian Hylian Unique

Picori Unique Ancient Hylian

Sheikah Unique Unique

Sky Writing Unique Ancient Hylian

Subrosian Unique Unique

Twili Unique Sheikah

Zoran Unique Unique

Movement

Any creature may make climb or swim checks but must succeed on an Athletics skill check to traverse the desired waters or terrain. If the difficulty increases at any point, the creature must roll a new check. Characters with a burrow speed must pass an Athletics skill check to dig against the hardness of the ground based on the chart below. These difficulty checks also apply when using digging tools.

Material Difficulty Check Tunnel Remaining

Any Magical Material Material Type + Spell Level Dungeon Master’s Discretion

Bone 20 Yes

Dense Soil 14 (16) Yes

Dust/Feathers/Etc. 3 No

Flesh 5 Yes

Fresh Snow 4 No

Gravel 10 No

Hard Metal 25 Yes

Ice 21 Yes

Living Wood 18 Yes

Loose Soil 6 (8) No

Mud & Wet Soil Soil Type (+2) No (Regardless Of Tunnel When Dry)

Packed Snow 12 Yes

Rocky Soil 17 (19) Yes

Rotten Wood 7 Yes

Sand 6 No

Snow 9 Yes

Soft Metal 23 Yes

Soil 11 (13) Yes

Stone 24 Yes

Treated Wood 22 Yes

Wet Sand 10 No

Wood 13 Yes

Size Differences

If a player’s size tier is less because of age, then each natural movement speed is x2/3 the adult’s movement speeds rounded up to the nearest 2ft 5in increment.

Size: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal

Daily Ration Requirement Multiplier: x1/16, x1/8, x1/4, x1/2, x1, x2, x4, x8, x16

Fitted Item Price Multiplier: x1/10, x1/4, x9/20, x7/10, x1, x1.35, x1.75, x2.2, x2.7

Fitted Item Weight & Ranged Weapon Distance Multiplier: x1/8, x1/4, x1/2, x3/4, x1, x1.5, x2.5, x4, x6

Height: 4 in-, 5in To 1ft, 1ft 1in To 2ft, 2ft 1in To 4ft, 4ft 1in To 8ft, 8ft 1in To 16ft, 16ft 1in To 32ft, 32ft 1in To 64ft, 64ft 1in+

Player Race Reach & Space: 2ft 6in, 2ft 6in, 2ft 6in, 5ft, 5ft, 7ft 6in, 12ft 6in, 20ft, 30ft

Strength Score Multiplier For Carry Capacity: 1, 3, 6, 10, 15, 21, 28, 36, 45

Weapon Damages:

0, 0, 0, Modifier Only, 1, 1d2, 2, 1d4, 2d2

0, 0, Modifier Only, 1, 1d2, 2, 1d4, 2d2, 1d6

Modifier Only, 1, 1d2, 2, 1d4, 2d2, 1d6, 3d2, 1d8

1d2, 2, 1d4, 2d2, 1d6, 3d2, 1d8, 2d4, 1d10

1d4, 2d2, 1d6, 3d2, 1d8, 2d4, 1d10, 1d12, 2d6

1d6, 3d2, 1d8, 2d4, 1d10, 1d12, 2d6, 3d4, 2d8

3d2, 1d8, 2d4, 1d10, 1d12, 2d6, 3d4, 2d8, 3d6

1d8, 2d4, 1d10, 1d12, 2d6, 3d4, 2d8, 3d6, 1d20

1d10, 1d12, 2d6, 3d4, 2d8, 3d6, 1d20, 2d10, 2d12

Armor Class

Bigger sized creatures take a -1 penalty to their armor class per size tier difference against lesser sized creatures’ attacks. Lesser sized creatures gain a +1 bonus to their armor class per size tier difference against bigger sized creatures’ attacks.

Intimidation

Bigger sized creatures require lower difficulty checks against lesser sized creatures. Lesser sized creatures require higher difficulty checks against bigger sized creatures.

Target Size Difference Intimidation Modifier

8 Tiers Bigger -36

7 Tiers Bigger -28

6 Tiers Bigger -21

5 Tiers Bigger -15

4 Tiers Bigger -10

3 Tiers Bigger -6

2 Tiers Bigger -3

1 Tier Bigger -1

Equal Size 0

1 Tier Lesser +1

2 Tiers Lesser +3

3 Tiers Lesser +6

4 Tiers Lesser +10

5 Tiers Lesser +15

6 Tiers Lesser +21

7 Tiers Lesser +28

8 Tiers Lesser +36

Types

Creatures can have multiple types and/or subtypes.

Subtypes

When choosing a favored enemy, rangers may choose four subtypes per favor instead of one type. As a whole, Elemental and Humanoid may not be chosen as favored enemy types unless all subtypes are chosen separately.

Elemental

Air

Earth

Fire

Ice

Lightning

Toxic

Water

Humanoid

Gerudo

Human

Kokiri

Lokomo

Piratian

Sheikah

Subrosian

Wizzrobe

Yiga

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