Age Ranges
Hatchling, Infant, Sapling, & Tadpole
Ability Score Modifiers:
-2 To Charisma
-4 To Constitution, Dexterity, & Wisdom
-8 To Intelligence & Strength
Child
Ability Score Modifiers:
-1 To Strength
-2 To Intelligence
Juvenile
Ability Score Modifier:
-1 To Intelligence
Adult
Adults have no changes from their base race description.
Seasoned
Ability Score Modifiers:
+1 To Intelligence
-1 To Constitution, Dexterity, Or Strength
Elderly
Ability Score Modifiers:
+1 To Intelligence & Wisdom
-1 To Two Between Constitution, Dexterity, & Strength (One Must Be The Same As From Seasoned Age Range)
Ancient
Ability Score Modifiers:
+1 To Intelligence & Wisdom
-1 To Constitution, Dexterity, & Strength
Racial Variants
Individuals may apply any combination of the variants unless otherwise noted.
Body Type
Some individuals may be simply attuned to one aspect of brains or brawn, leaving the other to weaken. Multiple Body Types may not be applied. Children and older may have slight body types. Juveniles and older may have moderate body types. Adults and older may have dedicated body types.
Dedicated Mental
Ability Score Modifiers:
+1 To Charisma, Intelligence, & Wisdom
-1 To Constitution, Dexterity, & Strength
Dedicated Physical
Ability Score Modifiers:
+1 To Constitution, Dexterity, & Strength
-1 To Charisma, Intelligence, & Wisdom
Moderate Mental
Ability Score Modifiers:
+1 To Two Between Charisma, Intelligence, & Wisdom
-1 To Two Between Constitution, Dexterity, & Strength
Moderate Physical
Ability Score Modifiers:
+1 To Two Between Constitution, Dexterity, & Strength
-1 To Two Between Charisma, Intelligence, & Wisdom
Slight Mental
Ability Score Modifiers:
+1 To Charisma, Intelligence, Or Wisdom
-1 To Constitution, Dexterity, Or Strength
Slight Physical
Ability Score Modifiers:
+1 To Constitution, Dexterity, Or Strength
-1 To Charisma, Intelligence, Or Wisdom
Keaton Changed
A playful, albeit mysterious, group of fox-like creatures known as the Keaton will incite certain individuals to mirror their appearance. While some view it as a curse, others welcome the change and will actively seek the creature. Keaton are especially popular amongst children.
Ability Score Modifiers:
+1 To Dexterity & Intelligence
-1 To Two Between Charisma, Constitution, & Strength
Physical Characteristics:
Eyes: Black
Secondary: Brown, Orange, or Yellow
Trait: Fox Tail
Other:
Adorable: They have a -3 penalty on Intimidation skill checks.
Hidden: They gain a +3 bonus on Stealth skill checks.
Triforce Guidance
An individual may choose Triforce Guidance from one fragment. Multiple Triforce Guidances may not be applied.
Courage Chosen
Ability Score Modifiers:
+2 To Charisma & Dexterity
-1 To Constitution, Intelligence, Strength, & Wisdom
Courage Influenced
Ability Score Modifiers:
+1 To Charisma Or Dexterity
-1 To Constitution, Intelligence, Strength, Or Wisdom
Courage Touched
Ability Score Modifiers:
+1 To Charisma & Dexterity
-1 To Constitution Or Strength
-1 To Intelligence Or Wisdom
Power Chosen
Ability Score Modifiers:
+2 To Constitution & Strength
-1 To Charisma, Dexterity, Intelligence, & Wisdom
Power Influenced
Ability Score Modifiers:
+1 To Constitution Or Strength
-1 To Charisma, Dexterity, Intelligence, Or Wisdom
Power Touched
Ability Score Modifiers:
+1 To Constitution & Strength
-1 To Charisma Or Dexterity
-1 To Intelligence Or Wisdom
Wisdom Chosen
Ability Score Modifiers:
+2 To Intelligence & Wisdom
-1 To Charisma, Constitution, Dexterity, & Strength
Wisdom Influenced
Ability Score Modifiers:
+1 To Intelligence Or Wisdom
-1 To Charisma, Constitution, Dexterity, Or Strength
Wisdom Touched
Ability Score Modifiers:
+1 To Intelligence & Wisdom
-1 To Charisma Or Dexterity
-1 To Constitution Or Strength
Twilight Visited
Associating with the Twilight Realm for a sustained period can warp the minds and bodies of any creature native to other realms.
Ability Score Modifiers:
+1 To Charisma, Dexterity, Intelligence, Strength, Or Wisdom
+1 To Charisma, Dexterity, Intelligence, Or Wisdom
-1 To Constitution & Strength
Physical Characteristics:
Eyes: Black Corneas & Glowing Pupils
Primary: Lighter
Secondary: Darker
Other:
+30ft Darkvision: Out to 30ft or 30 additional ft if they already have the Darkvision ability, they can see in dim light as if it were bright light and in darkness as if it were dim light but only in shades of gray.
Untrusted: They have a -3 penalty on Persuasion skill checks against creatures who do not have either their race or the Twilight Visited variant in common.