Challenge Rating 3
Big Octo
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 14 (+2)
Dexterity: 16 (+5)
Intelligence: 4 (-3)
Strength: 16 (+5)
Wisdom: 10 (0)
Actions:
Multi-Attack: This Big Octo can make either one Ram attack or two Tentacle attacks on this Big Octo’s turn. The second Tentacle attack must target a different target than the first attack.
Ram (Melee Weapon Attack): +5 To Hit, 7ft 6in Reach, One Target. On Hit: 2d8+3 Bludgeoning Damage.
Tentacle (Melee Weapon Attack): +5 To Hit, 7ft 6in Reach, One Target. On Hit: 1d4+3 Bludgeoning Damage.
Alignments: Unaligned
Armor Class: 16 (10+Dex+Natural)
Hit Points: 13d10+38
Reactions:
Shell: When hit with a critical attack, this Big Octo gains +5 to its armor class until the attacker’s next turn, but this Big Octo cannot move on its next turn.
Sense: 10 Passive Perception
Size: Large
Skill Modifier:
Athletics: +3 To Swim
Speeds: 25ft Walk, 15ft Climb, 30ft Swim
Type: Monstrosity
Big Poe
Ability Scores (Saving Throws):
Charisma: 16 (+5)
Constitution: 18 (+4)
Dexterity: 16 (+3)
Intelligence: 6 (-2)
Strength: 10 (0)
Wisdom: 22 (+8)
Actions:
Ethereal Lantern (Melee Weapon Attack): +2 To Hit, 5ft Reach, One Target. On Hit: 1d4 Bludgeoning & 1d4 Fire & 1d4 Necrotic Damage.
Nimble Escape: This Big Poe can take the disengage or hide action as a bonus action on each of its turns.
Superior Invisibility: This Big Poe can turn invisible or visible as an action.
Alignment: Chaotic Evil
Armor Class: 16 (10+Dex+Ethereal Hide Armor)
Condition Immunities: Grappled, Petrified, Poisoned, Unconscious
Damage Immunity: Necrotic
Damage Resistance: Poison
Damage Vulnerability: Radiant
Hit Points: 2d8+20
Items: Medium Ethereal Hide Armor, Medium Ethereal Lantern
Language: Ancient Hylian
Other:
Ethereal: This Big Poe can pass through solid materials as difficult terrain but suffers 1d2 force damage for each 6sc spent doing so as well as 1d2 force damage upon the initial “entrance” of the material.
Horrifying Visage: Each non-undead creature of this Big Poe’s choice within 30ft must make a wisdom saving throw with a difficulty class of 13 or be frightened of Big Poes and Poes for 1mn.
Senses: 16 Passive Perception, 30ft Blindsight, 60ft Darkvision
Size: Medium
Skill Modifiers:
Intimidation: +3
Stealth: +6
Speeds: 30ft Walk, 30ft Climb, 30ft Fly, 30ft Swim
Types: Fiend, Undead
Gohma
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 22 (+6)
Dexterity: 18 (+6)
Intelligence: 2 (-4)
Strength: 18 (+6)
Wisdom: 10 (0)
Actions:
Bite (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 1d6+4 Piercing & 1d6 Poison Damage.
Stomp (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 2d6+4 Bludgeoning.
Alignments: Unaligned
Armor Class: 16 (10+Dex+Natural)
Damage Immunity: Poison
Damage Resistance: Acid
Damage Vulnerability: Piercing
Hit Points: 8d10+64
Item: 0.6 lb Gohma Chitin
Senses: 10 Passive Perception, 60ft Darkvision, 60ft Tremorsense
Size: Large
Skill Modifier:
Athletics: +6 To Climb
Speeds: 30ft Walk, 30ft Climb, 20ft Swim
Types: Elemental (Toxic), Monstrosity
Goriya
Ability Scores (Saving Throws):
Charisma: 12 (+1)
Constitution: 14 (+2)
Dexterity: 16 (+5)
Intelligence: 6 (-2)
Strength: 16 (+5)
Wisdom: 18 (+4)
Actions:
Multi-Attack: This Goriya can make up to three Boomerang actions on its turn.
Boomerang: +5 To Hit, 90 ft Range (30ft Increments), One Target. On Hit: 1d4+3 Slashing Damage. This Boomerang returns to its thrower upon attempted attack regardless of hit success.
Alignments: Any Non-Good
Armor Class: 16 (10+Dex+Scale Mail)
Hit Points: 13d8+36
Items: Medium Boomerang, Medium Scale Mail, 0.4lb Old Rags
Language: Blin
Other:
Scale Mail: This Goriya has disadvantage on Stealth skill checks.
Senses: 14 Passive Perception, 60ft Darkvision
Size: Medium
Speeds: 30ft Walk, 20ft Climb, 20ft Swim
Type: Monstrosity
Gyorg
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 16 (+5)
Dexterity: 18 (+4)
Intelligence: 2 (-4)
Strength: 18 (+4)
Wisdom: 14 (+2)
Actions:
Bite (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 1d6+4 Piercing Damage.
Tail Swish (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 1d6+4 Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 16 (10+Dex+Natural)
Condition Immunity: Prone
Damage Resistances: Acid, Fire
Damage Vulnerabilities: Cold, Lightning
Hit Points: 9d10+40
Item: 0.6lb Loach Scales
Other:
Blood Frenzy: This Gyorg has advantage on melee attack rolls against any creature that doesn’t have all of its hit points.
Gills: This Gyorg breathes water. This Gyorg can last up to 4mn out of water before losing 1 hit point per 6sc out of water.
Senses: 13 Passive Perception, 60ft Darkvision, 180ft Scent
Size: Large
Skill Modifiers:
Athletics: +6 To Swim
Perception: +1
Speed: 55 ft Swim
Types: Beast, Elemental (Water)
Moldorm
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 28 (+9)
Dexterity: 16 (+3)
Intelligence: 2 (-4)
Strength: 20 (+7)
Wisdom: 6 (-2)
Actions:
Push (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d6+5 Bludgeoning Damage. Creatures hit by this attack are moved 5ft away from this Moldorm.
Alignment: Unaligned
Armor Class: 16 (10+Dex+Natural)
Condition Immunity: Grappled
Damage Resistances: Force, Non-Magical Slashing
Hit Points: 4d10+55
Item: 0.6 lb Gohma Chitin
Other:
Pushy: Successful melee hits against this Moldorm move the attacker 5ft away from this Moldorm.
Senses: 8 Passive Perception, 60ft Darkvision
Size: Large
Speeds: 25ft Walk, 15ft Burrow, 20ft Climb, 15ft Swim
Type: Monstrosity
Phantom Warhorse
Ability Scores (Saving Throws):
Charisma: 12 (+1)
Constitution: 26 (+8)
Dexterity: 20 (+5)
Intelligence: 4 (-3)
Strength: 22 (+8)
Wisdom: 14 (+2)
Actions:
Easy Escape: This Phantom Warhorse can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Kick (Melee Weapon Attack): +8 To Hit, 12ft 6in Reach, One Target. On Hit: 2d2+6 Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 17 (10+Dex+Studded Leather)
Damage Vulnerabilities: Radiant
Hit Points: 2d12+36
Items: Huge Military Saddle, Huge Quadrupedal Studded Leather Armor
Sense: 12 Passive Perception
Size: Huge
Skill Modifiers:
Athletics: +6
Intimidation: +1
Stealth: +3
Speeds: 65ft Walk, 40ft Climb, 35ft Fly, 40ft Swim
Types: Beast, Fiend
ReDead
Ability Scores (Saving Throws):
Charisma: 18 (+6)
Constitution: 28 (+9)
Dexterity: 12 (+1)
Intelligence: 6 (-2)
Strength: 20 (+5)
Wisdom: 14 (+4)
Action:
Body Squeeze (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d8+5 Bludgeoning Damage. On a successful hit, the target is grappled. While grappled, on each of the target’s turns, it must make a strength saving throw with disadvantage against this ReDead where the target escapes on a success. While grappled, the target takes 1d4+5 bludgeoning damage after each of this ReDead’s turns. This ReDead cannot take other actions while grappling.
Alignment: Neutral Evil
Armor Class: 14 (10+Dex+Hide+Natural)
Condition Immunities: Charmed, Frightened, Poisoned
Damage Immunity: Necrotic
Damage Resistances: Poison, Thunder
Damage Vulnerabilities: Fire, High Radiant
Hit Points: 4d8+53
Items: 0.4lb Old Rags, Medium Hide Armor
Language: Understands Spoken Ancient Hylian
Other:
Horrifying Visage: Each non-undead creature of this ReDead’s choice within 30ft must make a wisdom saving throw with a difficulty class of 14 or be frightened of Gibdos and ReDeads for 1mn.
Relentless Pursuit: This ReDead’s speed cannot be lowered unless it is fully stopped.
Senses: 12 Passive Perception, 30ft Blindsight, 60ft Darkvision
Size: Medium
Skill Modifier:
Intimidation: +6
Speeds: 15ft Walk, 10ft Climb, 10ft Swim
Type: Undead
Wallmaster
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 12 (+1)
Dexterity: 18 (+6)
Intelligence: 2 (-4)
Strength: 20 (+7)
Wisdom: 6 (-2)
Actions:
Easy Escape: This Wallmaster can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Shadowy: While in dim light or darkness, this Wallmaster can take the hide action as a bonus action unless it took this action during its previous turn.
Squeeze (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d2+5 Bludgeoning Damage. On a successful hit, the target is grappled with a difficulty class of 15 to escape. This Wallmaster cannot target another creature with this action until the current target escapes.
Alignment: True Neutral
Armor Class: 16 (10+Dex+Natural)
Damage Resistance: Psychic
Hit Points: 12d6+19
Other:
Ambusher: This Wallmaster has advantage on attack rolls against any creature it has surprised.
Senses: 8 Passive Perception, 60ft Truesight
Size: Small
Skill Modifier:
Stealth: +3
Speeds: 25ft Walk, 25ft Climb, 20ft Swim
Type: Aberration
Wolfos
Ability Scores (Saving Throws):
Charisma: 10 (0)
Constitution: 16 (+3)
Dexterity: 22 (+8)
Intelligence: 6 (-2)
Strength: 20 (+7)
Wisdom: 18 (+4)
Actions:
Bite (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d2+5 Piercing Damage.
Claw (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d2+5 Slashing Damage.
Alignment: Unaligned
Armor Class: 16 (10+Dex)
Hit Points: 11d8+44
Item: 0.4lb Wolfos Pelt
Other:
Ambusher: This Wolfos has advantage on attack rolls against any creature it has surprised.
Pack Tactics: This Wolfos has advantage on an attack roll against a creature if at least one of this Wolfos’ allies is within 5ft of the creature and the ally isn’t incapacitated.
Senses: 17 Passive Perception, 90ft Darkvision, 90ft Scent
Size: Medium
Skill Modifiers:
Athletics: +3
Intimidation: +1
Perception: +3
Speeds: 45ft Walk, 30ft Climb, 30ft Swim
Types: Beast, Monstrosity
Challenge Rating 4
Armos
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 28 (+11)
Dexterity: 10 (0)
Intelligence: 4 (-3)
Strength: 24 (+9)
Wisdom: 8 (-1)
Actions:
Shortsword (Melee Weapon Attack): +9 To Hit, 5ft Reach, One Target. On Hit: 1d6+7 Piercing Damage.
Stomp (Melee Weapon Attack): +9 To Hit, 5ft Reach, All Grounded Targets Within Circle. On Hit: 1d2+7 Bludgeoning Damage.
Alignment: Lawful Neutral
Armor Class: 15 (10+Natural+Shield)
Condition Immunities: Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone, Unconscious
Damage Immunity: Poison
Hit Points: 3d8+44
Items: 0.4lb Gossip Granite, Medium Shield, Medium Shortsword
Reactions:
Sentry: This Armos is only activated while it detects movement within 30ft but gains a +10 bonus to its armor class while inactive. While inactive, this Armos is immobile.
Senses: 15 Passive Perception, 30ft Darkvision, 30ft Tremorsense
Size: Medium
Skill Modifier:
Perception: +6
Speeds: 20ft Walk, 15ft Climb, 15ft Swim
Type: Construct
Eyegore
Ability Scores (Saving Throws):
Charisma: 10 (0)
Constitution: 24 (+7)
Dexterity: 12 (+1)
Intelligence: 4 (-3)
Strength: 22 (+8)
Wisdom: 14 (+2)
Actions:
Mace (Melee Weapon Attack): +8 To Hit, 7ft 6in Reach, One Target. On Hit: 1d8+6 Bludgeoning Damage
. Alignment: Lawful Neutral
Armor Class: 16 (10+Dex+Natural+Shield)
Condition Immunity: Poisoned
Damage Immunity: Poison
Damage Resistances: Non-Magical Bludgeoning, Non-Magical Piercing, Non-Magical Slashing
Hit Points: 4d10+45
Items: 0.6lb Gossip Granite, Large Mace, Large Shield
Other:
Eye: While active, this Eyegore replaces its non-magical piercing resistance with vulnerability but only against ranged weapon attacks.
Reactions:
Sentry: This Eyegore is only activated while it detects movement within 30ft but gains a +10 bonus to its armor class while inactive. While inactive, this Eyegore is immobile.
Senses: 15 Passive Perception, 60ft Darkvision, 30ft Tremorsense
Size: Large
Skill Modifier:
Perception: +3
Speeds: 25ft Walk, 20ft Climb, 15ft Swim
Type: Construct
Ghini
Ability Scores (Saving Throws):
Charisma: 18 (+6)
Constitution: 16 (+3)
Dexterity: 20 (+5)
Intelligence: 6 (-2)
Strength: 12 (+1)
Wisdom: 24 (+9)
Actions:
Nimble Escape: This Ghini can take the disengage or hide action as a bonus action on each of its turns.
Spooky Swoop (Melee Weapon Attack): +3 To Hit, 5ft Reach, One Target. On Hit: 1d4+1 Bludgeoning & 1d4 Force & 1d4 Necrotic Damage
Superior Invisibility: This Ghini can turn invisible as an action.
Alignment: Any Non-Good
Armor Class: 15 (10+Dex)
Condition Immunities: Grappled, Petrified, Poisoned, Unconscious
Damage Immunity: Necrotic
Damage Resistance: Poison
Damage Vulnerability: Radiant
Hit Points: 3d8+20
Language: Ancient Hylian
Other:
Ethereal: This Ghini can pass through solid materials as difficult terrain but suffers 1d2 force damage for each 6sc spent doing so as well as 1d2 force damage upon the initial “entrance” of the material.
Horrifying Visage: Each non-undead creature of this Ghini’s choice within 30ft must make a wisdom saving throw with a difficulty class of 14 or be frightened of Ghinis and Giant Ghinis for 1mn.
Senses: 17 Passive Perception, 60ft Blindsight, 90ft Darkvision
Size: Medium
Skill Modifiers:
Intimidation: +1
Stealth: +6
Speeds: 30ft Walk, 30ft Climb, 35ft Fly, 30ft Swim
Types: Fiend, Undead
Gibdo
Ability Scores (Saving Throws):
Charisma: 18 (+6)
Constitution: 28 (+9)
Dexterity: 14 (+2)
Intelligence: 6 (-2)
Strength: 22 (+6)
Wisdom: 16 (+5)
Actions:
Body Squeeze (Melee Weapon Attack): +8 To Hit, 5ft Reach, One Target. On Hit: 2d8+6 Bludgeoning Damage. On a successful hit, the target is grappled. While grappled, on each of the target’s turns, it must make a strength saving throw with disadvantage against this Gibdo where the target escapes on a success. While grappled, the target takes 2d4+6 bludgeoning damage after each of this Gibdo’s turns. This Gibdo cannot take other actions while grappling.
Alignment: Neutral Evil
Armor Class: 15 (10+Dex+Hide+Natural)
Condition Immunity: Charmed, Frightened, Poisoned
Damage Immunity: Necrotic
Damage Resistances: Poison, Thunder
Damage Vulnerabilities: Fire, High Radiant
Hit Points: 5d8+62
Items: 0.4lb Old Rags, Medium Hide Armor
Language: Understands Spoken Ancient Hylian
Other:
Horrifying Visage: Each non-undead creature of this Gibdo’s choice within 30ft must make a wisdom saving throw with a difficulty class of 15 or be frightened of Gibdos and ReDeads for 1mn.
Relentless Pursuit: This Gibdo’s speed cannot be lowered unless it is fully stopped.
Senses: 13 Passive Perception, 30ft Blindsight, 60ft Darkvision
Size: Medium
Skill Modifier:
Intimidation: +6
Speeds: 15ft Walk, 10ft Climb, 10ft Swim
Type: Undead
King Dodongo
Ability Scores (Saving Throws):
Charisma: 12 (+1)
Constitution: 18 (+6)
Dexterity: 16 (+3)
Intelligence: 4 (-3)
Strength: 24 (+9)
Wisdom: 14 (+2)
Actions:
Multi-Attack: This King Dodongo can make up to two Claws attacks or one Bite or Fire Breath attack on its turn.
Burning Bite (Melee Weapon Attack): +9 To Hit, 12ft 6in Reach, One Target. On Hit: 1d12+7 Piercing & 1d12 Fire Damage.
Claws (Melee Weapon Attack): +9 To Hit, 12ft 6in Reach, One Target. On Hit: 2d2+7 Slashing.
Fire Breath (Ranged Weapon Attack): +5 To Hit, 30ft Cone, All Creatures Within Cone. On Hit: 1d2+7 Fire & 1d2 Force Damage
Roll: Once per 36sc, this King Dodongo may make a bonus action to move 35ft in a straight line. Any creature in this path must make a dexterity saving throw with a difficulty class of 19 to avoid being dealt 1d12+7 bludgeoning damage.
Alignment: Unaligned
Armor Class: 16 (10+Dex+Natural)
Damage Resistances: Non-Critical Fire, Non-Magical Bludgeoning, Non-Magical Piercing, Non-Magical Slashing
Damage Vulnerability: Critical Fire
Hit Points: 3d12+28
Item: 1lb Dodongo Guts
Language: Understands Spoken Hiss
Senses: 12 Passive Perception, 120ft Scent
Size: Huge
Skill Modifiers:
Acrobatics: +3
Athletics: +3
Speeds: 35ft Walk, 25ft Climb, 10ft Swim
Types: Dragon
White Wolfos
Ability Scores (Saving Throws):
Charisma: 8 (-1)
Constitution: 18 (+4)
Dexterity: 24 (+9)
Intelligence: 6 (-2)
Strength: 22 (+8)
Wisdom: 18 (+4)
Actions:
Bite (Melee Weapon Attack): +8 To Hit, 5ft Reach, One Target. On Hit: 1d4+6 Piercing Damage.
Claw (Melee Weapon Attack): +8 To Hit, 5ft Reach, One Target. On Hit: 1d4+6 Slashing Damage.
Alignment: Unaligned
Armor Class: 17 (10+Dex)
Damage Resistances: Cold
Hit Points: 12d8+60
Item: 0.4 lb Wolfos Pelt
Other:
Ambusher: This White Wolfos has advantage on attack rolls against any creature it has surprised.
Senses: 18 Passive Perception, 120ft Darkvision, 90ft Scent
Size: Medium
Skill Modifiers:
Athletics: +3
Intimidation: +3
Perception: +3
Speeds: 45ft Walk, 30ft Climb, 30ft Swim
Types: Beast, Monstrosity
Challenge Rating 5
Aeralfos
Ability Scores (Saving Throws):
Charisma: 12 (+1)
Constitution: 16 (+3)
Dexterity: 18 (+7)
Intelligence: 8 (-1)
Strength: 18 (+7)
Wisdom: 16 (+3)
Actions:
Fire Spit (Ranged Weapon Attack): +7 To Hit, 60ft Reach (20 ft Increments), One Target. On Hit: 1d10+7 Fire Damage. This Aeralfos may take this action as a bonus action unless it was used during its previous turn. After five uses, this Aeralfos must rest before using this action again.
Flail (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d8+7 Bludgeoning Damage.
Whip (Melee Weapon Attack): +7 To Hit, 10ft Reach, One Target. On Hit: 1d4+7 Slashing Damage.
Alignments: Any
Armor Class: 18 (10+Dex+Leather Armor+Natural+Shield)
Damage Resistances: Fire
Hit Points: 13d8+50
Items: 0.4lb Dodongo Guts, Medium Flail, Medium Leather Armor, Medium Shield, Medium Whip
Language: Hiss
Senses: 13 Passive Perception, 90ft Darkvision
Size: Medium
Speeds: 30 ft Walk, 20 ft Climb, 40 ft Fly, 15 ft Swim
Type: Dragon
Helmaroc
Ability Scores (Saving Throws):
Charisma: 8 (-1)
Constitution: 16 (+3)
Dexterity: 18 (+7)
Intelligence: 6 (-2)
Strength: 18 (+7)
Wisdom: 14 (+2)
Actions:
Beak Bash (Melee Weapon Attack): +7 To Hit, 7ft 6in Reach, One Target. 1d10+4 Bludgeoning & 1d10 Piercing Damage.
Claw & Peck (Melee Weapon Attack): +7 To Hit, 7ft 6in Reach, One Target. On Hit: 1d6+4 Piercing & 2d6 Slashing Damage.
Escapist: This Helmaroc can take the disengage action as a bonus action on its turn unless the Beak Bash action was used this turn.
Alignment: Unaligned
Armor Class: 15 (10+Dex+Natural)
Damage Resistance: Force
Hit Points: 15d10+58
Item: 0.6lb Golden Feathers
Senses: 15 Passive Perception, 120ft Darkvision
Size: Large
Skill Modifier:
Perception: +3
Speeds: 20ft Walk, 15ft Climb, 70ft Fly, 15ft Swim
Types: Beast, Elemental (Air)
Skull Kid
Ability Scores (Saving Throws):
Charisma: 24 (+9)
Constitution: 14 (+2)
Dexterity: 26 (+10)
Intelligence: 10 (0)
Strength: 12 (+1)
Wisdom: 18 (+4)
Actions:
Fairy Slingshot (Ranged Weapon Attack): +11 To Hit, 90ft Reach (30 ft Increments), One Target. On Hit: 1d2+8 Bludgeoning Damage. 5% Chance To Stun Creatures Of Greater Size Than This Skull Kid For 6sc. 15% Chance To Stun Creatures Of Equal Size To This Skull Kid For 6sc. 35% Chance To Stun Creatures Of Lesser Size Than This Skull Kid For 6sc.
Nimble Escape: This Skull Kid can take the disengage or hide action as a bonus action on each of its turns.
Alignments: Any Chaotic
Armor Class: 19 (10+Dex+Leather Armor)
Hit Points: 5d6+18
Items: Small Leather Armor, Small Fairy Slingshot
Languages: Ancient Hylian, Deku, Hylian
Other:
Ambusher: This Skull Kid has advantage on attack rolls against any creature it has surprised.
Senses: 14 Passive Perception, 60ft Darkvision
Size: Small
Skill Modifiers:
Nature: +6
Sleight Of Hand: +3
Stealth: +6
Survival: +3
Speeds: 40ft Walk, 30ft Climb, 30ft Swim
Type: Fey
Challenge Rating 6
Armos Knight
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 28 (+12)
Dexterity: 10 (0)
Intelligence: 4 (-3)
Strength: 26 (+11)
Wisdom: 10 (0)
Actions:
Morningstar (Melee Weapon Attack): +11 To Hit, 7ft 6in Reach, One Target. On Hit: 2d4+8 Piercing Damage.
Stomp (Melee Weapon Attack): +11 To Hit, 7ft 6in Reach, All Grounded Targets Within Reach. On Hit: 1d4+8 Bludgeoning Damage.
Alignment: Lawful Neutral
Armor Class: 15 (10+Natural+Shield)
Condition Immunities: Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone, Unconscious
Damage Immunity: Poison
Hit Points: 4d10+55
Items: 0.6lb Gossip Granite, Large Morningstar, Large Shield
Reaction:
Sentry: This Armos Knight is only activated while it detects movement within 30ft but gains a +10 bonus to its armor class while inactive. While inactive, this Armos Knight is immobile.
Senses: 16 Passive Perception, 30ft Darkvision, 30ft Tremorsense
Size: Large
Skill Modifier:
Perception: +6
Speeds: 25ft Walk, 20ft Climb, 20ft Swim
Type: Construct
Lanmola
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 22 (+9)
Dexterity: 18 (+4)
Intelligence: 2 (-4)
Strength: 22 (+9)
Wisdom: 14 (+2)
Actions:
Nimble Escape: This Lanmola can take the disengage or hide action as a bonus action on each of its turns.
Slamming Snap (Melee Weapon Attack): +9 To Hit, 7ft 6in Reach, One Target. On Hit: 1d12+6 Bludgeoning & 1d12 Piercing & 1d12 Poison Damage.
Alignment: Unaligned
Armor Class: 16 (10+Dex+Natural)
Damage Resistance: Poison
Hit Points: 5d10+46
Item: 0.6 lb Gohma Chitin
Other:
Ambusher: This Lanmola has advantage on attack rolls against any creature it has surprised.
Pack Tactics: This Lanmola has advantage on an attack roll against a creature if at least one of this Lanmola’s allies is within 7ft 6in of the creature and the ally isn’t incapacitated.
Senses: 12 Passive Perception, 90ft Tremorsense
Size: Large
Skill Modifier:
Athletics: +3
Speeds: 30ft Walk, 25ft Burrow, 20ft Climb, 15ft Swim
Type: Monstrosity