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Bestiary: Challenge Ratings 3 To 6

Challenge Rating 3

Big Octo

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 14 (+2)

Dexterity: 16 (+5)

Intelligence: 4 (-3)

Strength: 16 (+5)

Wisdom: 10 (0)

Actions:

Multi-Attack: This Big Octo can make either one Ram attack or two Tentacle attacks on this Big Octo’s turn. The second Tentacle attack must target a different target than the first attack.

Ram (Melee Weapon Attack): +5 To Hit, 7ft 6in Reach, One Target. On Hit: 2d8+3 Bludgeoning Damage.

Tentacle (Melee Weapon Attack): +5 To Hit, 7ft 6in Reach, One Target. On Hit: 1d4+3 Bludgeoning Damage.

Alignments: Unaligned

Armor Class: 16 (10+Dex+Natural)

Hit Points: 13d10+38

Reactions:

Shell: When hit with a critical attack, this Big Octo gains +5 to its armor class until the attacker’s next turn, but this Big Octo cannot move on its next turn.

Sense: 10 Passive Perception

Size: Large

Skill Modifier:

Athletics: +3 To Swim

Speeds: 25ft Walk, 15ft Climb, 30ft Swim

Type: Monstrosity

Big Poe

Ability Scores (Saving Throws):

Charisma: 16 (+5)

Constitution: 18 (+4)

Dexterity: 16 (+3)

Intelligence: 6 (-2)

Strength: 10 (0)

Wisdom: 22 (+8)

Actions:

Ethereal Lantern (Melee Weapon Attack): +2 To Hit, 5ft Reach, One Target. On Hit: 1d4 Bludgeoning & 1d4 Fire & 1d4 Necrotic Damage.

Nimble Escape: This Big Poe can take the disengage or hide action as a bonus action on each of its turns.

Superior Invisibility: This Big Poe can turn invisible or visible as an action.

Alignment: Chaotic Evil

Armor Class: 16 (10+Dex+Ethereal Hide Armor)

Condition Immunities: Grappled, Petrified, Poisoned, Unconscious

Damage Immunity: Necrotic

Damage Resistance: Poison

Damage Vulnerability: Radiant

Hit Points: 2d8+20

Items: Medium Ethereal Hide Armor, Medium Ethereal Lantern

Language: Ancient Hylian

Other:

Ethereal: This Big Poe can pass through solid materials as difficult terrain but suffers 1d2 force damage for each 6sc spent doing so as well as 1d2 force damage upon the initial “entrance” of the material.

Horrifying Visage: Each non-undead creature of this Big Poe’s choice within 30ft must make a wisdom saving throw with a difficulty class of 13 or be frightened of Big Poes and Poes for 1mn.

Senses: 16 Passive Perception, 30ft Blindsight, 60ft Darkvision

Size: Medium

Skill Modifiers:

Intimidation: +3

Stealth: +6

Speeds: 30ft Walk, 30ft Climb, 30ft Fly, 30ft Swim 

Types: Fiend, Undead

Gohma

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 22 (+6)

Dexterity: 18 (+6)

Intelligence: 2 (-4)

Strength: 18 (+6)

Wisdom: 10 (0)

Actions:

Bite (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 1d6+4 Piercing & 1d6 Poison Damage.

Stomp (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 2d6+4 Bludgeoning.

Alignments: Unaligned

Armor Class: 16 (10+Dex+Natural)

Damage Immunity: Poison

Damage Resistance: Acid

Damage Vulnerability: Piercing

Hit Points: 8d10+64

Item: 0.6 lb Gohma Chitin

Senses: 10 Passive Perception, 60ft Darkvision, 60ft Tremorsense

Size: Large

Skill Modifier:

Athletics: +6 To Climb

Speeds: 30ft Walk, 30ft Climb, 20ft Swim

Types: Elemental (Toxic), Monstrosity

Goriya

Ability Scores (Saving Throws):

Charisma: 12 (+1)

Constitution: 14 (+2)

Dexterity: 16 (+5)

Intelligence: 6 (-2)

Strength: 16 (+5)

Wisdom: 18 (+4)

Actions:

Multi-Attack: This Goriya can make up to three Boomerang actions on its turn.

Boomerang: +5 To Hit, 90 ft Range (30ft Increments), One Target. On Hit: 1d4+3 Slashing Damage. This Boomerang returns to its thrower upon attempted attack regardless of hit success.

Alignments: Any Non-Good

Armor Class: 16 (10+Dex+Scale Mail)

Hit Points: 13d8+36

Items: Medium Boomerang, Medium Scale Mail, 0.4lb Old Rags

Language: Blin

Other:

Scale Mail: This Goriya has disadvantage on Stealth skill checks.

Senses: 14 Passive Perception, 60ft Darkvision

Size: Medium

Speeds: 30ft Walk, 20ft Climb, 20ft Swim

Type: Monstrosity

Gyorg

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 16 (+5)

Dexterity: 18 (+4)

Intelligence: 2 (-4)

Strength: 18 (+4)

Wisdom: 14 (+2)

Actions:

Bite (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 1d6+4 Piercing Damage.

Tail Swish (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 1d6+4 Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 16 (10+Dex+Natural)

Condition Immunity: Prone

Damage Resistances: Acid, Fire

Damage Vulnerabilities: Cold, Lightning

Hit Points: 9d10+40

Item: 0.6lb Loach Scales

Other:

Blood Frenzy: This Gyorg has advantage on melee attack rolls against any creature that doesn’t have all of its hit points.

Gills: This Gyorg breathes water. This Gyorg can last up to 4mn out of water before losing 1 hit point per 6sc out of water.

Senses: 13 Passive Perception, 60ft Darkvision, 180ft Scent

Size: Large

Skill Modifiers:

Athletics: +6 To Swim

Perception: +1

Speed: 55 ft Swim

Types: Beast, Elemental (Water)

Moldorm

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 28 (+9)

Dexterity: 16 (+3)

Intelligence: 2 (-4)

Strength: 20 (+7)

Wisdom: 6 (-2)

Actions:

Push (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d6+5 Bludgeoning Damage. Creatures hit by this attack are moved 5ft away from this Moldorm.

Alignment: Unaligned

Armor Class: 16 (10+Dex+Natural)

Condition Immunity: Grappled

Damage Resistances: Force, Non-Magical Slashing

Hit Points: 4d10+55

Item: 0.6 lb Gohma Chitin

Other:

Pushy: Successful melee hits against this Moldorm move the attacker 5ft away from this Moldorm.

Senses: 8 Passive Perception, 60ft Darkvision

Size: Large

Speeds: 25ft Walk, 15ft Burrow, 20ft Climb, 15ft Swim

Type: Monstrosity

Phantom Warhorse

Ability Scores (Saving Throws):

Charisma: 12 (+1)

Constitution: 26 (+8)

Dexterity: 20 (+5)

Intelligence: 4 (-3)

Strength: 22 (+8)

Wisdom: 14 (+2)

Actions:

Easy Escape: This Phantom Warhorse can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Kick (Melee Weapon Attack): +8 To Hit, 12ft 6in Reach, One Target. On Hit: 2d2+6 Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 17 (10+Dex+Studded Leather)

Damage Vulnerabilities: Radiant

Hit Points: 2d12+36

Items:  Huge Military Saddle, Huge Quadrupedal Studded Leather Armor

Sense: 12 Passive Perception

Size: Huge

Skill Modifiers:

Athletics: +6

Intimidation: +1

Stealth: +3

Speeds: 65ft Walk, 40ft Climb, 35ft Fly, 40ft Swim

Types: Beast, Fiend

ReDead

Ability Scores (Saving Throws):

Charisma: 18 (+6)

Constitution: 28 (+9)

Dexterity: 12 (+1)

Intelligence: 6 (-2)

Strength: 20 (+5)

Wisdom: 14 (+4)

Action:

Body Squeeze (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d8+5 Bludgeoning Damage. On a successful hit, the target is grappled. While grappled, on each of the target’s turns, it must make a strength saving throw with disadvantage against this ReDead where the target escapes on a success. While grappled, the target takes 1d4+5 bludgeoning damage after each of this ReDead’s turns. This ReDead cannot take other actions while grappling.

Alignment: Neutral Evil

Armor Class: 14 (10+Dex+Hide+Natural)

Condition Immunities: Charmed, Frightened, Poisoned

Damage Immunity: Necrotic

Damage Resistances: Poison, Thunder

Damage Vulnerabilities: Fire, High Radiant

Hit Points: 4d8+53

Items: 0.4lb Old Rags, Medium Hide Armor

Language: Understands Spoken Ancient Hylian

Other:

Horrifying Visage: Each non-undead creature of this ReDead’s choice within 30ft must make a wisdom saving throw with a difficulty class of 14 or be frightened of Gibdos and ReDeads for 1mn.

Relentless Pursuit: This ReDead’s speed cannot be lowered unless it is fully stopped.

Senses: 12 Passive Perception, 30ft Blindsight, 60ft Darkvision

Size: Medium

Skill Modifier:

Intimidation: +6

Speeds: 15ft Walk, 10ft Climb, 10ft Swim

Type: Undead

Wallmaster

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 12 (+1)

Dexterity: 18 (+6)

Intelligence: 2 (-4)

Strength: 20 (+7)

Wisdom: 6 (-2)

Actions:

Easy Escape: This Wallmaster can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Shadowy: While in dim light or darkness, this Wallmaster can take the hide action as a bonus action unless it took this action during its previous turn.

Squeeze (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d2+5 Bludgeoning Damage. On a successful hit, the target is grappled with a difficulty class of 15 to escape. This Wallmaster cannot target another creature with this action until the current target escapes.

Alignment: True Neutral

Armor Class: 16 (10+Dex+Natural)

Damage Resistance: Psychic

Hit Points: 12d6+19

Other:

Ambusher: This Wallmaster has advantage on attack rolls against any creature it has surprised.

Senses: 8 Passive Perception, 60ft Truesight

Size: Small

Skill Modifier:

Stealth: +3

Speeds: 25ft Walk, 25ft Climb, 20ft Swim

Type: Aberration

Wolfos

Ability Scores (Saving Throws):

Charisma: 10 (0)

Constitution: 16 (+3)

Dexterity: 22 (+8)

Intelligence: 6 (-2)

Strength: 20 (+7)

Wisdom: 18 (+4)

Actions:

Bite (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d2+5 Piercing Damage.

Claw (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d2+5 Slashing Damage.

Alignment: Unaligned

Armor Class: 16 (10+Dex)

Hit Points: 11d8+44

Item: 0.4lb Wolfos Pelt

Other:

Ambusher: This Wolfos has advantage on attack rolls against any creature it has surprised.

Pack Tactics: This Wolfos has advantage on an attack roll against a creature if at least one of this Wolfos’ allies is within 5ft of the creature and the ally isn’t incapacitated.

Senses: 17 Passive Perception, 90ft Darkvision, 90ft Scent

Size: Medium

Skill Modifiers:

Athletics: +3

Intimidation: +1

Perception: +3

Speeds: 45ft Walk, 30ft Climb, 30ft Swim

Types: Beast, Monstrosity

Challenge Rating 4

Armos

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 28 (+11)

Dexterity: 10 (0)

Intelligence: 4 (-3)

Strength: 24 (+9)

Wisdom: 8 (-1)

Actions:

Shortsword (Melee Weapon Attack): +9 To Hit, 5ft Reach, One Target. On Hit: 1d6+7 Piercing Damage.

Stomp (Melee Weapon Attack): +9 To Hit, 5ft Reach, All Grounded Targets Within Circle. On Hit: 1d2+7 Bludgeoning Damage.

Alignment: Lawful Neutral

Armor Class: 15 (10+Natural+Shield)

Condition Immunities: Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone, Unconscious

Damage Immunity: Poison

Hit Points: 3d8+44

Items: 0.4lb Gossip Granite, Medium Shield, Medium Shortsword

Reactions:

Sentry: This Armos is only activated while it detects movement within 30ft but gains a +10 bonus to its armor class while inactive. While inactive, this Armos is immobile.

Senses: 15 Passive Perception, 30ft Darkvision, 30ft Tremorsense

Size: Medium

Skill Modifier:

Perception: +6

Speeds: 20ft Walk, 15ft Climb, 15ft Swim

Type: Construct

Eyegore

Ability Scores (Saving Throws):

Charisma: 10 (0)

Constitution: 24 (+7)

Dexterity: 12 (+1)

Intelligence: 4 (-3)

Strength: 22 (+8)

Wisdom: 14 (+2)

Actions:

Mace (Melee Weapon Attack): +8 To Hit, 7ft 6in Reach, One Target. On Hit: 1d8+6 Bludgeoning Damage

. Alignment: Lawful Neutral

Armor Class: 16 (10+Dex+Natural+Shield)

Condition Immunity: Poisoned

Damage Immunity: Poison

Damage Resistances: Non-Magical Bludgeoning, Non-Magical Piercing, Non-Magical Slashing

Hit Points: 4d10+45

Items: 0.6lb Gossip Granite, Large Mace, Large Shield

Other:

Eye: While active, this Eyegore replaces its non-magical piercing resistance with vulnerability but only against ranged weapon attacks.

Reactions:

Sentry: This Eyegore is only activated while it detects movement within 30ft but gains a +10 bonus to its armor class while inactive. While inactive, this Eyegore is immobile.

Senses: 15 Passive Perception, 60ft Darkvision, 30ft Tremorsense

Size: Large

Skill Modifier:

Perception: +3

Speeds: 25ft Walk, 20ft Climb, 15ft Swim

Type: Construct

Ghini

Ability Scores (Saving Throws):

Charisma: 18 (+6)

Constitution: 16 (+3)

Dexterity: 20 (+5)

Intelligence: 6 (-2)

Strength: 12 (+1)

Wisdom: 24 (+9)

Actions:

Nimble Escape: This Ghini can take the disengage or hide action as a bonus action on each of its turns.

Spooky Swoop (Melee Weapon Attack): +3 To Hit, 5ft Reach, One Target. On Hit: 1d4+1 Bludgeoning & 1d4 Force & 1d4 Necrotic Damage

Superior Invisibility: This Ghini can turn invisible as an action.

Alignment: Any Non-Good

Armor Class: 15 (10+Dex)

Condition Immunities: Grappled, Petrified, Poisoned, Unconscious

Damage Immunity: Necrotic

Damage Resistance: Poison

Damage Vulnerability: Radiant

Hit Points: 3d8+20

Language: Ancient Hylian

Other:

Ethereal: This Ghini can pass through solid materials as difficult terrain but suffers 1d2 force damage for each 6sc spent doing so as well as 1d2 force damage upon the initial “entrance” of the material.

Horrifying Visage: Each non-undead creature of this Ghini’s choice within 30ft must make a wisdom saving throw with a difficulty class of 14 or be frightened of Ghinis and Giant Ghinis for 1mn.

Senses: 17 Passive Perception, 60ft Blindsight, 90ft Darkvision

Size: Medium

Skill Modifiers:

Intimidation: +1

Stealth: +6

Speeds: 30ft Walk, 30ft Climb, 35ft Fly, 30ft Swim

Types: Fiend, Undead

Gibdo

Ability Scores (Saving Throws):

Charisma: 18 (+6)

Constitution: 28 (+9)

Dexterity: 14 (+2)

Intelligence: 6 (-2)

Strength: 22 (+6)

Wisdom: 16 (+5)

Actions:

Body Squeeze (Melee Weapon Attack): +8 To Hit, 5ft Reach, One Target. On Hit: 2d8+6 Bludgeoning Damage. On a successful hit, the target is grappled. While grappled, on each of the target’s turns, it must make a strength saving throw with disadvantage against this Gibdo where the target escapes on a success. While grappled, the target takes 2d4+6 bludgeoning damage after each of this Gibdo’s turns. This Gibdo cannot take other actions while grappling.

Alignment: Neutral Evil

Armor Class: 15 (10+Dex+Hide+Natural)

Condition Immunity: Charmed, Frightened, Poisoned

Damage Immunity: Necrotic

Damage Resistances: Poison, Thunder

Damage Vulnerabilities: Fire, High Radiant

Hit Points: 5d8+62

Items: 0.4lb Old Rags, Medium Hide Armor

Language: Understands Spoken Ancient Hylian

Other:

Horrifying Visage: Each non-undead creature of this Gibdo’s choice within 30ft must make a wisdom saving throw with a difficulty class of 15 or be frightened of Gibdos and ReDeads for 1mn.

Relentless Pursuit: This Gibdo’s speed cannot be lowered unless it is fully stopped.

Senses: 13 Passive Perception, 30ft Blindsight, 60ft Darkvision

Size: Medium

Skill Modifier:

Intimidation: +6

Speeds: 15ft Walk, 10ft Climb, 10ft Swim

Type: Undead

King Dodongo

Ability Scores (Saving Throws):

Charisma: 12 (+1)

Constitution: 18 (+6)

Dexterity: 16 (+3)

Intelligence: 4 (-3)

Strength: 24 (+9) 

Wisdom: 14 (+2)

Actions:

Multi-Attack: This King Dodongo can make up to two Claws attacks or one Bite or Fire Breath attack on its turn.

Burning Bite (Melee Weapon Attack): +9 To Hit, 12ft 6in Reach, One Target. On Hit: 1d12+7 Piercing & 1d12 Fire Damage.

Claws (Melee Weapon Attack): +9 To Hit, 12ft 6in Reach, One Target. On Hit: 2d2+7 Slashing.

Fire Breath (Ranged Weapon Attack): +5 To Hit, 30ft Cone, All Creatures Within Cone. On Hit: 1d2+7 Fire & 1d2 Force Damage

Roll: Once per 36sc, this King Dodongo may make a bonus action to move 35ft in a straight line. Any creature in this path must make a dexterity saving throw with a difficulty class of 19 to avoid being dealt 1d12+7 bludgeoning damage.

Alignment: Unaligned

Armor Class: 16 (10+Dex+Natural)

Damage Resistances: Non-Critical Fire, Non-Magical Bludgeoning, Non-Magical Piercing, Non-Magical Slashing

Damage Vulnerability: Critical Fire

Hit Points: 3d12+28

Item: 1lb Dodongo Guts

Language: Understands Spoken Hiss

Senses: 12 Passive Perception, 120ft Scent

Size: Huge

Skill Modifiers:

Acrobatics: +3

Athletics: +3

Speeds: 35ft Walk, 25ft Climb, 10ft Swim

Types: Dragon

White Wolfos

Ability Scores (Saving Throws):

Charisma: 8 (-1)

Constitution: 18 (+4)

Dexterity: 24 (+9)

Intelligence: 6 (-2)

Strength: 22 (+8)

Wisdom: 18 (+4)

Actions:

Bite (Melee Weapon Attack): +8 To Hit, 5ft Reach, One Target. On Hit: 1d4+6 Piercing Damage.

Claw (Melee Weapon Attack): +8 To Hit, 5ft Reach, One Target. On Hit: 1d4+6 Slashing Damage.

Alignment: Unaligned

Armor Class: 17 (10+Dex)

Damage Resistances: Cold

Hit Points: 12d8+60

Item: 0.4 lb Wolfos Pelt

Other:

Ambusher: This White Wolfos has advantage on attack rolls against any creature it has surprised.

Senses: 18 Passive Perception, 120ft Darkvision, 90ft Scent

Size: Medium

Skill Modifiers:

Athletics: +3

Intimidation: +3

Perception: +3

Speeds: 45ft Walk, 30ft Climb, 30ft Swim

Types: Beast, Monstrosity

Challenge Rating 5

Aeralfos

Ability Scores (Saving Throws):

Charisma: 12 (+1)

Constitution: 16 (+3)

Dexterity: 18 (+7)

Intelligence: 8 (-1)

Strength: 18 (+7)

Wisdom: 16 (+3)

Actions:

Fire Spit (Ranged Weapon Attack): +7 To Hit, 60ft Reach (20 ft Increments), One Target. On Hit: 1d10+7 Fire Damage. This Aeralfos may take this action as a bonus action unless it was used during its previous turn. After five uses, this Aeralfos must rest before using this action again.

Flail (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d8+7 Bludgeoning Damage.

Whip (Melee Weapon Attack): +7 To Hit, 10ft Reach, One Target. On Hit: 1d4+7 Slashing Damage.

Alignments: Any

Armor Class: 18 (10+Dex+Leather Armor+Natural+Shield)

Damage Resistances: Fire

Hit Points: 13d8+50

Items: 0.4lb Dodongo Guts, Medium Flail, Medium Leather Armor, Medium Shield, Medium Whip

Language: Hiss

Senses: 13 Passive Perception, 90ft Darkvision

Size: Medium

Speeds: 30 ft Walk, 20 ft Climb, 40 ft Fly, 15 ft Swim

Type: Dragon

Helmaroc

Ability Scores (Saving Throws):

Charisma: 8 (-1)

Constitution: 16 (+3)

Dexterity: 18 (+7)

Intelligence: 6 (-2)

Strength: 18 (+7)

Wisdom: 14 (+2)

Actions:

Beak Bash (Melee Weapon Attack): +7 To Hit, 7ft 6in Reach, One Target. 1d10+4 Bludgeoning & 1d10 Piercing Damage.

Claw & Peck (Melee Weapon Attack): +7 To Hit, 7ft 6in Reach, One Target. On Hit: 1d6+4 Piercing & 2d6 Slashing Damage.

Escapist: This Helmaroc can take the disengage action as a bonus action on its turn unless the Beak Bash action was used this turn.

Alignment: Unaligned

Armor Class: 15 (10+Dex+Natural)

Damage Resistance: Force

Hit Points: 15d10+58

Item: 0.6lb Golden Feathers

Senses: 15 Passive Perception, 120ft Darkvision

Size: Large

Skill Modifier:

Perception: +3

Speeds: 20ft Walk, 15ft Climb, 70ft Fly, 15ft Swim

Types: Beast, Elemental (Air)

Skull Kid

Ability Scores (Saving Throws):

Charisma: 24 (+9)

Constitution: 14 (+2)

Dexterity: 26 (+10)

Intelligence: 10 (0)

Strength: 12 (+1)

Wisdom: 18 (+4)

Actions:

Fairy Slingshot (Ranged Weapon Attack): +11 To Hit, 90ft Reach (30 ft Increments), One Target. On Hit: 1d2+8 Bludgeoning Damage. 5% Chance To Stun Creatures Of Greater Size Than This Skull Kid For 6sc. 15% Chance To Stun Creatures Of Equal Size To This Skull Kid For 6sc. 35% Chance To Stun Creatures Of Lesser Size Than This Skull Kid For 6sc.

Nimble Escape: This Skull Kid can take the disengage or hide action as a bonus action on each of its turns.

Alignments: Any Chaotic

Armor Class: 19 (10+Dex+Leather Armor)

Hit Points: 5d6+18

Items: Small Leather Armor, Small Fairy Slingshot

Languages: Ancient Hylian, Deku, Hylian

Other:

Ambusher: This Skull Kid has advantage on attack rolls against any creature it has surprised.

Senses: 14 Passive Perception, 60ft Darkvision

Size: Small

Skill Modifiers:

Nature: +6

Sleight Of Hand: +3

Stealth: +6

Survival: +3

Speeds: 40ft Walk, 30ft Climb, 30ft Swim

Type: Fey

Challenge Rating 6

Armos Knight

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 28 (+12)

Dexterity: 10 (0)

Intelligence: 4 (-3)

Strength: 26 (+11)

Wisdom: 10 (0)

Actions:

Morningstar (Melee Weapon Attack): +11 To Hit, 7ft 6in Reach, One Target. On Hit: 2d4+8 Piercing Damage.

Stomp (Melee Weapon Attack): +11 To Hit, 7ft 6in Reach, All Grounded Targets Within Reach. On Hit: 1d4+8 Bludgeoning Damage.

Alignment: Lawful Neutral

Armor Class: 15 (10+Natural+Shield)

Condition Immunities: Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone, Unconscious

Damage Immunity: Poison

Hit Points: 4d10+55

Items: 0.6lb Gossip Granite, Large Morningstar, Large Shield

Reaction:

Sentry: This Armos Knight is only activated while it detects movement within 30ft but gains a +10 bonus to its armor class while inactive. While inactive, this Armos Knight is immobile.

Senses: 16 Passive Perception, 30ft Darkvision, 30ft Tremorsense

Size: Large

Skill Modifier:

Perception: +6

Speeds: 25ft Walk, 20ft Climb, 20ft Swim

Type: Construct

Lanmola

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 22 (+9)

Dexterity: 18 (+4)

Intelligence: 2 (-4)

Strength: 22 (+9)

Wisdom: 14 (+2)

Actions:

Nimble Escape: This Lanmola can take the disengage or hide action as a bonus action on each of its turns.

Slamming Snap (Melee Weapon Attack): +9 To Hit, 7ft 6in Reach, One Target. On Hit: 1d12+6 Bludgeoning & 1d12 Piercing & 1d12 Poison Damage.

Alignment: Unaligned

Armor Class: 16 (10+Dex+Natural)

Damage Resistance: Poison

Hit Points: 5d10+46

Item: 0.6 lb Gohma Chitin

Other:

Ambusher: This Lanmola has advantage on attack rolls against any creature it has surprised.

Pack Tactics: This Lanmola has advantage on an attack roll against a creature if at least one of this Lanmola’s allies is within 7ft 6in of the creature and the ally isn’t incapacitated.

Senses: 12 Passive Perception, 90ft Tremorsense

Size: Large

Skill Modifier:

Athletics: +3

Speeds: 30ft Walk, 25ft Burrow, 20ft Climb, 15ft Swim

Type: Monstrosity

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