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Bestiary: Challenge Ratings 1 & 2

Challenge Rating 1

Baby Dodongo

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 14 (+2)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 16 (+3)

Wisdom: 6 (-2)

Action:

Heated Bite (Melee Weapon Attack): +5 To Hit, 2ft 6in Reach, One Target. On Hit: 1d4+3 Piercing & 1d4 Fire Damage.

Alignment: Unaligned

Armor Class: (10+Dex+Natural)

Damage Resistances: Non-Critical Fire, Non-Magical Bludgeoning, Non-Magical Piercing, Non-Magical Slashing

Damage Vulnerability: High Critical Fire

Hit Points: 8d4+22

Item: 0.2lb Dodongo Guts

Senses: 8 Passive Perception, 30ft Scent, 30ft Tremorsense

Size: Tiny

Speeds: 15ft Walk, 5ft Burrow, 10ft Climb, 5ft Swim

Types: Dragon

Big Deku Baba

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 18 (+6)

Dexterity: 16 (+3)

Intelligence: 2 (-4)

Strength: 16 (+3)

Wisdom: 18 (+4)

Actions:

Clamp (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 1d4+3 Bludgeoning & 1d4 Poison Damage.

Spit (Ranged Weapon Attack): +5 To Hit, 60ft Line, All Targets Within Line. On Hit: 1d2+3 Acid Damage.

Spray (Ranged Weapon Attack): +5 To Hit, 30ft Cone, All Targets Within Cone. On Hit: 1d2+3 Acid Damage.

Alignment: Unaligned

Armor Class: 14 (10+Dex+Natural)

Condition Immunities: Blinded, Poisoned

Damage Resistance: Lightning

Damage Vulnerabilities: Cold, Fire, Slashing

Hit Points: 7d8+40

Items: 0.4lb Boko Bark, Deku Nut x2

Other:

Spiked: Direct contact with this Big Deku Baba deals the toucher 1d2 piercing damage.

Reaction:

Sentry: This Big Deku Baba is only above ground while it detects movement within 60ft and gains a +10 bonus to its armor class while above ground.

Senses: 14 Passive Perception, 60ft Scent, 60ft Tremorsense

Size: Medium

Speed: Immobile

Types: Plant

Biri

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 12 (+3)

Dexterity: 16 (+3)

Intelligence: 2 (-4)

Strength: 14 (+2)

Wisdom: 4 (-3)

Action:

Bio-Electric Tentacle (Melee Weapon Attack): +4 To Hit, 2ft 6in Reach, One Target. On Hit: 1d6+2 Slashing & 1d6 Lightning Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex)

Condition Immunities: Blinded, Grappled

Damage Resistances: Force, Lightning

Hit Points: 20d4+25

Other:

Bio-Electric: Direct Contact with or successful melee attacks against this Biri deals the attacker or toucher 1d2 lightning damage.

Senses: 7 Passive Perception, 30ft Blindsight, 30ft Tremorsense

Size: Tiny

Speeds: 15ft Walk, 10ft Climb, 20ft Swim

Types: Elemental (Lightning, Water), Ooze

Buzz Blob

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 26 (+10)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 12 (+1)

Wisdom: 24 (+7)

Actions:

Electric Charge (Melee Weapon Attack): +3 To Hit, 5ft Reach, One Target. On Hit: 1d12+1 Lightning Damage.

Alignments: Unaligned

Armor Class: 13 (10+Dex+Natural)

Condition Immunities: Grappled

Damage Immunities: Lightning

Hit Points: 6d6+62

Other:

Electrically Charged: Once per round, direct contact contact with or a successful melee attack against this Buzz Blob deals the attacker or toucher 1d12 lightning damage.

Sense: 17 Passive Perception

Size: Small

Speeds: 15ft Walk, 10ft Climb, 10ft Swim

Types: Elemental (Lightning)

Draft Horse

Ability Scores (Saving Throws):

Charisma: 8 (-1)

Constitution: 24 (+7)

Dexterity: 12 (+1)

Intelligence: 4 (-3)

Strength: 20 (+7)

Wisdom: 8 (-1)

Action:

Kick (Melee Weapon Attack): +7 To Hit, 7ft 6in Reach, One Target. On Hit: 2d2+5 Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 11 (10+Dex)

Hit Points: 17

Items: Large Pack Saddle, Saddlebags

Sense: 9 Passive Perception

Size: Large

Skill Modifier:

Athletics: +3

Speeds: 55ft Walk, 20 ft Climb, 40ft Swim

Type: Beast

Floormaster

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 12 (+1)

Dexterity: 20 (+7)

Intelligence: 2 (-4)

Strength: 18 (+6)

Wisdom: 6 (-2)

Actions:

Easy Escape: This Floormaster can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Shadowy: While in dim light or darkness, this Floormaster can take the hide action as a bonus action unless it took this action during its previous turn.

Squeeze (Melee Weapon Attack): +6 To Hit, 2ft 6in Reach, One Target. On Hit: 5 Bludgeoning Damage. On a successful hit, the target is grappled with a difficulty class of 14 to escape. This Floormaster cannot target another creature until the current target escapes.

Alignment: Chaotic Evil

Armor Class: 16 (10+Dex+Natural)

Hit Points: 6d4+11

Other:

Pack Tactics: This Floormaster has advantage on an attack roll against a creature if at least one of this Floormaster's allies is within 5ft of the creature and the ally isn't incapacitated.

Senses: 8 Passive Perception, 60 ft Darkvision, 30ft Trmorsense

Size: Tiny

Skill Modifier:

Stealth: +3

Speeds: 20ft Walk, 20ft Climb, 15ft Swim

Type: Aberration

Freezard

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 10 (+2)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 2 (-4)

Actions:

Icy Gust (Ranged Spell Attack): +4 To Hit, 30ft Line, All Creatures Within Line. On Hit: 1d8+2 Cold Damage.

Alignments: Lawful Neutral

Armor Class: 14 (10+Dex+Natural)

Damage Immunities: Cold

Damage Resistances: Acid, Poison

Damage Vulnerabilities: High Fire, Radiant

Hit Points: 20d6+6

Reactions:

Formless Sentry: This Freezard remains in a gaseous form and does not solidify until it detects an enemy within 30ft. While in gaseous form, this Freezard can only be detected through magical means and cannot be targeted by attacks.

Senses: 6 Passive Perception, 30ft Truesight

Size: Small

Speed: Immobile

Types: Elemental (Ice)

Gekko

Ability Scores (Saving Throws):

Charisma: 12 (+3)

Constitution: 10 (+2)

Dexterity: 22 (+6)

Intelligence: 6 (-2)

Strength: 14 (+2)

Wisdom: 16 (+3)

Actions:

Chaos Frenzy (Melee Spell Attack): +4 To Hit, 2ft 6in Reach, One Target. On Hit: 1d8+2 Physical & 1d8 Elemental Damage. Roll a d4 before each attack and apply a damage type to the physical damage based on the result. A 1 applies bludgeoning, a 2 applies piercing, a 3 applies slashing, and a 4 is rerolled. Roll a d10 before each attack and apply a damage type to the elemental damage based on the result. A 1 applies acid, a 2 applies cold, a 3 applies fire, a 4 applies force, a 5 applies lightning, a 6 applies necrotic, a 7 applies poison, an 8 applies psychic, a 9 applies radiant, and a 10 applies thunder. Neither the elemental or physical damage type can be applied if that damage type was applied on this Gekko's previous use of this action and must result in a reroll of that damage type.

Alignments: Chaotic Neutral

Armor Class: 16 (10+Dex)

Condition Immunities: Exhaustion

Damage Immunities: Elemental Based On This Gekko's Most Previous Chaos Frenzy Action, Physical Based On This Gekko's Most Previous Chaos Frenzy Action

Damage Vulnerabilities: High Elemental Based On This Gekko's Second Most Previous Chaos Frenzy Action, High Physical Based On This Gekko's Second Most Previous Chaos Frenzy Action

Hit Points: 22d4+4

Other:

Amphibious: This Gekko can breathe both air and water.

Senses: 13 Passive Perception, 60ft Darkvison

Size: Tiny

Speeds: 20ft Walk, 20ft Climb, 20ft Swim

Types: Monstrosity

Helmasaur

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 16 (+3)

Dexterity: 16 (+5)

Intelligence: 4 (-3)

Strength: 16 (+5)

Wisdom: 10 (0)

Actions:

Aggressive: As a bonus action, this Helmasaur can move up to its speed toward a hostile creature it can see.

Headbutt (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 1d4+3 Bludgeoning.

Alignment: Unaligned

Armor Class: 16 (10+Dex+Natural)

Damage Resistances: Non-Magical Bludgeoning, Non-Magical Piercing, Non-Magical Slashing

Damage Vulnerabilities: Critical Hits

Hit Points: 4d6+21

Sense: 12 Passive Perception

Size: Small

Speeds: 35ft Walk, 20ft Climb, 25ft Swim

Type: Monstrosity

Loftwing

Ability Scores (Saving Throws):

Charisma: 8 (-1)

Constitution: 12 (+1)

Dexterity: 18 (+6)

Intelligence: 6 (-2)

Strength: 16 (+3)

Wisdom: 14 (+2)

Actions:

Easy Escape: This Loftwing can take the disengage action on its turn unless it took this action during its previous turn.

Peck (Melee Weapon Attack): +5 To Hit, 7ft 6in Reach, One Target. On Hit: 1d6+3 Piercing Damage.

Alignments: Unaligned

Armor Class: 14 (10+Dex)

Hit Points: 8d10+19

Items: 0.6lb Golden Feathers

Senses: 18 Passive Perception, 120ft Darkvision

Size: Large

Skill Modifier:

Perception: +6

Speeds: 20ft Walk, 15ft Climb, 75ft Fly, 10ft Swim

Type: Beast

Mini-Moldorm

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 24 (+7)

Dexterity: 16 (+3)

Intelligence: 2 (-4)

Strength: 16 (+5)

Wisdom: 4 (-3)

Action:

Push (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 1d6+3 Bludgeoning Damage. Creatures hit by this attack are moved 5ft away from this Mini-Moldorm.

Alignment: Unaligned

Armor Class: 15 (10+Dex+Natural)

Condition Immunity: Grappled

Damage Resistance: Non-Magical Slashing

Hit Points: 4d6+41

Items: 0.3lb Gohma Chitin

Other:

Pushy: Successful melee attacks against this Mini-Moldorm move the attacker 5ft away from this Mini-Moldorm.

Senses: 7 Passive Perception, 30ft Darkvision

Size: Small

Speeds: 20ft Walk, 20ft Climb, 15ft Swim

Type: Monstrosity

Moose

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 16 (+3)

Dexterity: 16 (+3)

Intelligence: 4 (-3)

Strength: 18 (+6)

Wisdom: 10 (0)

Action:

Rut (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 1d2+4 Bludgeoning & 1d2 Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex)

Hit Points: 8d10+37

Senses: 11 Passive Perception, 60ft Darkvision

Size: Large

Skill Modifier:

Perception: +1

Speeds: 50ft Walk, 40ft Climb, 40ft Swim

Type: Beast

Pincer

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 16 (+3)

Dexterity: 16 (+3)

Intelligence: 2 (-4)

Strength: 16 (+5)

Wisdom: 10 (0)

Action:

Pinch (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 2d4+3 Piercing Damage.

Alignment: Unaligned

Armor Class: 15 (10+Dex+Natural)

Hit Points: 6d8+29

Item: 0.4lb Gohma Chitin

Senses: 10 Passive Perception, 30ft Darkviision, 60ft Tremorsense

Size: Medium

Speeds: 20ft Walk, 15ft Burrow, 20ft Climb, 10ft Swim

Type: Monstrosity

Racehorse

Ability Scores (Saving Throws):

Charisma: 8 (-1)

Constitution: 22 (+6)

Dexterity: 18 (+6)

Intelligence: 4 (-3)

Strength: 18 (+4)

Wisdom: 10 (0)

Actions:

Escape: This Racehorse can take the disengage action as a bonus action on its turn. This Racehorse must rest before using this action again.

Kick (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 2d2+4 Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 16 (10+Dex+Studded Leather)

Hit Points: 2d10+28

Items: Large Quadrupedal Studded Leather Armor, Large Riding Saddle

Sense: 10 Passive Perception

Size: Large

Skill Modifier:

Athletics: +3

Speeds: 65ft Walk, 35ft Climb, 45ft Swim

Type: Beast

Shell Blade

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 14 (+4)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 16 (+5)

Wisdom: 4 (-3)

Actions:

Clamp (Melee Weapon Attack): +5 To Hit, 2ft 6in Reach, One Target. On Hit: 1d8+3 Bludgeoning Damage.

Swipe (Melee Weapon Attack): +5 To Hit, 2ft 6in Reach, One Target. On Hit: 1d8+3 Slashing Damage.

Alignment: Unaligned

Armor Class: 15 (10+Dex+Natural)

Damage Resistance: Non-Magical Piercing

Hit Points: 13d4+32

Items: 0.2lb Loach Scales

Reactions:

Parry: This Shell Blade adds its proficiency bonus to it's armor class that would hit it as a reaction.

Shell: When hit with a critical attack, this Shell Blade gains +3 to its armor class until the attacker's next turn, but this Shell Blade cannot move one it's next turn.

Sense: 7 Passive Perception

Size: Tiny

Speeds: 10ft Walk, 5ft Climb, 15ft Swim

Type: Beast

Stalhound

Ability Scores (Saving Throws):

Charisma: 8 (-1)

Constitution: 18 (+6)

Dexterity: 18 (+4)

Intelligence: 2 (-4)

Strength: 16 (+3)

Wisdom: 10 (0)

Action:

Bite (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 1d4+3 Piercing & 1d4 Necrotic Damage.

Alignment: Unaligned

Armor Class: 14 (10+Dex)

Condition Immunity: Poisoned

Damage Immunity: Necrotic

Damage Resistance: Poison

Damage Vulnerability: Radiant

Hit Points: 7d4+40

Item: 0.4lb Stal Remains

Other:

Pack Tactics: This Stalhound has advantage on an attack roll against a creature if at least one of this Stalhound's allies is within 5ft of the creature and the ally isn't incapacitated.

Reaction:

Undead Fortitude: If this Stalhound would be reduced to 0 hit points, it must make a constitution saving throw with a difficulty class of 5 plus the damage taken, unless the damage taken is radiant or from a critical hit. On a success, this Stalhound drops to 1 hit point instead.

Senses: 10 Passive Perception, 90ft Darkvision

Size: Medium

Skill Modifiers:

Intimidation: +3

Speeds: 45ft Walk, 30ft Climb, 30ft Swim

Types: Undead

Terrorpin

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 26 (+8)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 16 (+3)

Wisdom: 12 (+1)

Actions:

Aggressive: As a bonus action, this Terrorpin can move up to its speed toward a hostile creature it can see.

Bite (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 1d4+3 Piercing Damage.

Ram (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 1d4+3 Bludgeoning Damage.

Withdraw: As an action, this Terrorpin can add +4 to this Terrorpin's armor class. While this ability is active, this Terrorpin's speeds become 0ft and this Terrorpin cannot attack or make dexterity and strength based saving throws or skill checks. This terrorpin can dismiss this ability as an action.

Alignments: Unaligned

Armor Class: 15 (10+Dex+Natural)

Damage Resistances: Non-Magical Bludgeoning, Non-Magical Piercing, Non-Maagical Slashing, Poison

Damage Vulnerabilities: Cold, Fire, Lightning

Hit Points: 4d6+46

Senses: 11 Passive Perception, 30ft Darkvision

Size: Small

Skill Modifier:

Athletics: +3 To Swim, -1 To Jump

Speeds: 15ft Walk, 5ft Climb, 20ft Swim

Type: Beast

Wolf

Ability Scores (Saving Throws):

Charisma: 12 (+3)

Constitution: 14 (+2)

Dexterity: 20 (+5)

Intelligence: 6 (-2)

Strength: 18 (+6)

Wisdom: 16 (+3)

Actions:

Bite (Melee Weapon Attack): +6 To Hit, 5ft Reach, One Target. On Hit: 5 Piercing Damage.

Claw (Melee Weapon Attack): +6 To Hit, 5ft Reach, One Target. On Hit: 5 Slashing Damage.

Alignments: Unaligned

Armor Class: 15 (10+Dex)

Hit Points: 8d8+26

Items: 0.4lb Wolfos Pelt

Other:

Ambusher: This Wolfos has advantage on attack rolls against any creature it has surprised.

Pack Tactics: This Wolf has advantage on an attack roll against a creature if at least one of this Wolf's allies is within 5ft of the creature and the ally isn't incapacitated.

Senses: 16 Passive Perception, 60ft Darkvision, 90ft Scent

Size: Medium

Skill Modifiers:

Athletics +3

Intimidation: +3

Perception: +3

Speeds: 50ft Walk, 35ft Climb, 35ft Swim

Types: Beast

Challenge Rating 2

Anti-Fairy

Ability Scores (Saving Throws):

Charisma: 20 (+7)

Constitution: 24 (+7)

Dexterity: 18 (+4)

Intelligence: 14 (+2)

Strength: 8 (-1)

Wisdom: 28 (+11)

Action:

Absorb (Melee Weapon Attack): +1 To Hit, 2ft 6in Reach, One Target. On Hit: 1d10-1 Bludgeoning & 1d10 Radiant Damage. Any radiant damage dealt by this Anti-Fairy regains an equal amount of hit points to it.

Alignment: Chaotic Evil

Armor Class: 14 (10+Dex)

Condition Immunities: Blinded, Prone

Damage Resistance: Radiant

Hit Points: 1d4+18

Item: 0.2lb Reflective Flakes

Other:

Magic Resistance: This Anti-Fairy has advantage on saving throws against spells and other magical effects.

Regeneration: At the beginning of this Anti-Fairy’s turn, it regains 2d4 hit points.

Reaction:

Absorbent Curse: When touched or hit with a melee attack, this Anti-Fairy deals 1d10 radiant damage and regains 1d4 hit points.

Senses: 21 Passive Perception, 90ft Truesight

Size: Tiny

Speeds: 5ft Walk, 5ft Climb, 40ft Fly, 30ft Swim

Types: Fey, Fiend

Bari

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 14 (+4)

Dexterity: 18 (+4)

Intelligence: 2 (-4)

Strength: 16 (+3)

Wisdom: 4 (-3)

Actions:

Bio-Electric Tentacle (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 1d8+3 Slashing & 1d8 Lightning Damage.

Alignment: Unaligned

Armor Class: 14 (10+Dex)

Condition Immunities: Blinded, Grappled

Damage Resistances: Force, Lightning

Hit Points: 13d6+34

Other:

Bio-Electric: Direct contact with or successful melee attacks against this Bari deals the toucher or attacker 1d4 lightning damage.

Size: Small

Senses: 7 Passive Perception, 60ft Blindsight, 60ft Tremorsense

Speeds: 20ft Walk, 15ft Climb, 25ft Swim

Types: Elemental (Lightning, Water), Ooze

Beamos

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 28 (+11)

Dexterity: 20 (+7)

Intelligence: 2 (-4)

Strength: 8 (-1)

Wisdom: 18 (+4)

Actions:

Laser (Ranged Weapon Attack): +7 To Hit, 30ft Reach, One Target. On Hit: 1d2+5 Fire & 1d2 Radiant damage.

Alignment: Lawful Neutral

Armor Class: 18 (10+Dex+Natural)

Condition Immunities: Charmed, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone, Unconscious

Damage Immunity: Poison

Hit Points: 1d8+26

Item: 0.4lb Gossip Granite

Reactions:

Sentry: This Beamos is only activated while it detects movement within 30ft but gains a +10 bonus to its armor class while inactive.

Senses: 20 Passive Perception, 30ft Darkvision

Size: Medium

Skill Modifier:

Perception: +6

Speed: Immobile

Type: Construct

Bear

Ability Scores (Saving Throws):

Charisma: 12 (+1)

Constitution: 16 (+3)

Dexterity: 16 (+3)

Intelligence: 4 (-3)

Strength: 20 (+7)

Wisdom: 14 (+2)

Actions:

Maul (Melee Weapon Attack): +7 To Hit, 7ft 6in Reach, One Target. On Hit: 1d2+5 Piercing & 1d2 Slashing Damage.

Alignment: Unaligned

Armor Class: 14 (10+Dex+Natural)

Hit Points: 9d10+40

Senses: 12 Passive Perception, 60ft Darkvision, 120ft Scent

Size: Large

Skill Modifier:

Survival: +3

Speeds: 40ft Walk, 30ft Climb, 30ft Swim

Type: Beast

Big Peahat

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 22 (+6)

Dexterity: 16 (+5)

Intelligence: 2 (-4)

Strength: 18 (+6)

Wisdom: 6 (-2)

Actions:

Spin (Melee Weapon Attack): +6 To Hit, 7ft 6in Reach, One Target. On Hit: 1d12+4 Slashing Damage.

Alignment: Unaligned

Armor Class: 15 (10+Dex+Natural)

Condition Immunity: Blinded

Damage Resistance: Lightning

Damage Vulnerabilities: Cold, Fire

Hit Points: 5d10+46

Item: 0.6lb Boko Bark

Other:

Spiked: Direct contact with this Big Peahat deals the toucher 1d2 piercing damage.

Reactions:

Buried: This Big Peahat is only above ground while not flying and gains a +5 bonus to its armor class while below ground.

Senses: 8 Passive Perception, 90ft Tremorsense, 60ft Truesight

Size: Large

Speed: 20ft Fly

Type: Plant

Bubble

Ability Scores (Saving Throws):

Charisma: 14 (+4)

Constitution: 26 (+10)

Dexterity: 18 (+4)

Intelligence: 8 (-1)

Strength: 10 (0)

Wisdom: 14 (+4)

Actions:

Jinxed Swoop (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 2d6 Bludgeoning & 1d6 Necrotic Damage. Incapacitates creatures on hit for 18 sc.

Alignment: Neutral Evil

Armor Class: 15 (10+Dex+Natural)

Condition Immunities: Frightened, Poisoned

Damage Immunity: Necrotic

Damage Resistance: Poison

Damage Vulnerability: Radiant

Hit Points: 1d4+20

Item: 0.2lb Stal Remains

Other:

Horrifying Visage: Each non-undead creature of this Bubble’s choice within 30ft must make a wisdom saving throw with a difficulty class of 14 or be frightened of Bubbles, Fire Bubbles, and Ice Bubbles for 1mn.

Reactions:

Jinx: When touched or hit with a melee attack, the toucher or attacker must make a wisdom saving throw with a difficulty class of 14. The toucher or attacker becomes incapacitated for 12 sc on a successful roll or 24sc on a failed roll.

Undead Fortitude: If this Bubble would be reduced to 0 hit points, it must make a constitution saving throw with a difficulty class of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, this Bubble drops to 1 hit point instead.

Sense: 14 Passive Perception

Size: Tiny

Skill Modifier:

Intimidation: +3

Speeds: 5ft Walk, 5ft Climb, 20ft Fly, 5ft Swim

Types: Aberration, Undead

Bullbo

Ability Scores (Saving Throws):

Charisma: 12 (+1)

Constitution: 20 (+5)

Dexterity: 16 (+3)

Intelligence: 4 (-3)

Strength: 20 (+5)

Wisdom: 10 (0)

Actions:

Rush (Melee Weapon Attack): +7 To Hit, 7ft 6in Reach, One Target. On Hit: 1d2+5 Bludgeoning & 1d2 Piercing Damage.

Tusks (Melee Weapon Attack): +7 To Hit, 7ft 6in Reach, One Target. On Hit: 1d2+5 Piercing & 1d2 Slashing Damage.

Alignment: Unaligned

Armor Class: 15 (10+Dex+Studded Leather Armor)

Hit Points: 6d10+45

Items: Large Quadrupedal Studded Leather Armor, Riding Saddle

Senses: 10 Passive Perception, 60ft Scent

Size: Large

Skill Modifier:

Athletics: +3

Speeds: 55ft Walk, 35ft Climb. 40ft Swim

Type: Beast

Dodongo

Ability Scores (Saving Throws):

Charisma: 10 (0)

Constitution: 16 (+5)

Dexterity: 16 (+3)

Intelligence: 2 (-4)

Strength: 20 (+7) 

Wisdom: 12 (+1)

Actions:

Multi-Attack: This Dodongo can make up to two Claws attacks or one Burning Bite or Fire Breath attack on its turn.

Burning Bite (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 1d8+5 Piercing & 1d8 Fire Damage.

Claws (Melee Weapon Attack): +7 To Hit, 5ft Reach, One Target. On Hit: 7 Slashing.

Fire Breath (Ranged Weapon Attack): +5 To Hit, 15ft Cone, All Creatures Within Cone. On Hit: 1d4+5 Fire Damage.

Alignment: Unaligned

Armor Class: 16 (10+Dex+Natural)

Damage Resistances: Non-Critical Fire, Non-Magical Bludgeoning, Non-Magical Piercing, Non-Magical Slashing

Damage Vulnerability: High Critical Fire

Hit Points: 2d8+17

Item: 0.4lb Dodongo Guts

Senses: 11 Passive Perception, 60ft Scent

Size: Medium

Skill Modifier:

Athletics: +1

Speeds: 25ft Walk, 20ft Climb, 10ft Swim

Type: Dragon

Fire Bubble

Ability Scores (Saving Throws):

Charisma: 14 (+4)

Constitution: 26 (+10)

Dexterity: 18 (+4)

Intelligence: 8 (-1)

Strength: 10 (0)

Wisdom: 14 (+4)

Actions:

Flaming Jinxed Swoop (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1d6 Bludgeoning & 1d6 Fire & 1d6 Necrotic Damage. Incapacitates creatures on hit for 18sc.

Alignment: Neutral Evil

Armor Class: 15 (10+Dex+Natural)

Condition Immunities: Frightened, Poisoned

Damage Immunities: Fire, Necrotic

Damage Resistance: Poison

Damage Vulnerabilities: Cold, Radiant

Hit Points: 1d4+20

Item: 0.2lb Stal Remains

Other:

Horrifying Visage: Each non-undead creature of this Fire Bubble’s choice within 30ft must make a wisdom saving throw with a difficulty class of 14 or be frightened of Bubbles, Fire Bubbles, and Ice Bubbles for 1mn.

Reactions:

Jinx: When touched or hit with a melee attack, the creature must make a wisdom saving throw with a difficulty class of 14. The creature becomes incapacitated for 12sc on a successful roll or 24sc on a failed roll.

Undead Fortitude: If this Fire Bubble would be reduced to 0 hit points, it must make a constitution saving throw with a difficulty class of 5 + the damage taken, unless the damage is cold or radiant or from a critical hit. On a success, this Fire Bubble drops to 1 hit point instead.

Senses: 14 Passive Perception

Size: Tiny

Skill Modifier:

Intimidation: +3

Speeds: 5ft Walk, 5ft Climb, 20ft Fly, 5ft Swim

Types: Aberration, Elemental (Fire), Undead

Ice Bubble

Ability Scores (Saving Throws):

Charisma: 14 (+4)

Constitution: 26 (+10)

Dexterity: 18 (+4)

Intelligence: 8 (-1)

Strength: 10 (0)

Wisdom: 14 (+4)

Actions:

Frozen Jinxed Swoop (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1d6 Bludgeoning & 1d6 Cold & 1d6 Necrotic Damage. Incapacitates creatures on hit for 18sc.

Alignment: Neutral Evil

Armor Class: 15 (10+Dex+Natural)

Condition Immunities: Frightened, Poisoned

Damage Immunities: Cold, Necrotic

Damage Resistance: Poison

Damage Vulnerabilities: Fire, Radiant

Hit Points: 1d4+20

Item: 0.2lb Stal Remains

Other:

Horrifying Visage: Each non-undead creature of this Ice Bubble’s choice within 30ft must make a wisdom saving throw with a difficulty class of 14 or be frightened of Bubbles, Fire Bubbles, and Ice Bubbles for 1mn.

Reactions:

Jinx: When touched or hit with a melee attack, the creature must make a wisdom saving throw with a difficulty class of 12. The creature becomes incapacitated for 12sc on a successful roll or 18sc on a failed roll.

Undead Fortitude: If this Ice Bubble would be reduced to 0 hit points, it must make a constitution saving throw with a difficulty class of 5 + the damage taken, unless the damage is fire or radiant or from a critical hit. On a success, this Ice Bubble drops to 1 hit point instead.

Sense: 14 Passive Perception

Size: Tiny

Skill Modifier:

Intimidation: +3

Speeds: 5ft Walk, 5ft Climb, 20ft Fly, 5ft Swim

Types: Aberration, Elemental (Ice), Undead

Kargarok

Ability Scores (Saving Throws):

Charisma: 8 (-1)

Constitution: 14 (+2)

Dexterity: 18 (+6)

Intelligence: 6 (-2)

Strength: 16 (+5)

Wisdom: 14 (+2)

Actions:

Claw & Peck (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 1d4+3 Piercing & 2d4 Slashing Damage.

Easy Escape: This Kargarok can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Alignment: Unaligned

Armor Class: 14 (10+Dex)

Hit Points: 11d8+32

Items: 0.4lb Golden Feathers

Senses: 15 Passive Perception, 90ft Darkvision

Size: Medium

Skill Modifier:

Perception: +3

Speeds: 15ft Walk, 10ft Climb, 65ft Fly, 10ft Swim

Types: Beast, Elemental (Air)

Poe

Ability Scores (Saving Throws):

Charisma: 16 (+3)

Constitution: 18 (+4)

Dexterity: 18 (+6)

Intelligence: 6 (-2)

Strength: 10 (0)

Wisdom: 22 (+8)

Actions:

Ethereal Lantern (Melee Weapon Attack): +2 To Hit, 5ft Reach, One Target. On Hit: 1d6 Bludgeoning & 1d6 Fire & 1d6 Necrotic Damage.

Nimble Escape: This Poe can take the disengage or hide action as a bonus action on each of its turns.

Superior Invisibility: This Poe can turn invisible or visible as an action.

Alignment: Chaotic Evil

Armor Class: 16 (10+Dex+Ethereal Studded Leather Armor)

Condition Immunities: Grappled, Petrified, Poisoned, Unconscious

Damage Immunity: Necrotic

Damage Resistance: Poison

Damage Vulnerability: Radiant

Hit Points: 2d6+18

Items: Small Ethereal Lantern, Small Ethereal Studded Leather Armor

Languages: Ancient Hylian

Other:

Ethereal: This Poe can pass through solid materials as difficult terrain but suffers 1d2 force damage for each 6sc spent doing so as well as 1d2 force damage upon the initial entrance of the material.

Horrifying Visage: Each non-undead creature of this Poe’s choice within 30 ft must make a wisdom saving throw with a difficulty class of 13 or be frightened of Big Poes and Poes for 1mn.

Senses: 16 Passive Perception, 30ft Blindsight, 60ft Darkvision

Size: Small

Skill Modifiers:

Intimidation: +3

Stealth: +6

Speeds: 20ft , 20ft Climb, 20ft Fly, 20ft Swim 

Types: Fiend, Undead

Shadow Beast

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 10 (0)

Dexterity: 18 (+6)

Intelligence: 6 (-2)

Strength: 12 (+1)

Wisdom: 8 (-1)

Action:

Maul (Melee Weapon Attack): +3 To Hit, 5 ft Reach, One Target. On Hit: 2d6+1 Slashing Damage.

Alignment: Lawful Evil

Armor Class: 15 (10+Dex+Natural)

Damage Vulnerability: High Radiant

Hit Points: 9d8+8

Language: Understands Twili

Other:

Blood Frenzy: This Shadow Beast has advantage on melee attack rolls against any creature that doesn’t have all of its hit points.

Frightful Presence: Each creature of this Shadow Beast’s choice within 30ft must make a wisdom saving throw with a difficulty class of 13 or be frightened of Shadow Beasts for 1mn.

Pack Tactics: This Shadow Beast has advantage on an attack roll against a creature if at least one of this Shadow Beast’s allies is within 5ft of the creature and the ally isn’t incapacitated.

Regeneration: At the beginning of this Shadow Beast’s turn, it regains 2d4 hit points.

Reaction:

Relentless: If this Shadow Beast takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. This Shadow Beast must rest before applying this feature again.

Senses: 9 Passive Perception, 60ft Darkvision

Size: Medium

Skill Modifiers:

Intimidation: +6

Persuasion: -3

Speeds: 40ft Walk, 30ft Climb, 25ft Swim

Types: Aberration

Stalfos

Ability Scores (Saving Throws):

Charisma: 8 (-1)

Constitution: 18 (+6)

Dexterity: 14 (+2)

Intelligence: 6 (-2)

Strength: 16 (+5)

Wisdom: 8 (-1)

Actions:

Multi-Attack: This Stalfos can make up to two Mace attacks on its turn.

Mace (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 1d6+3 Bludgeoning Damage.

Alignment: Neutral Evil

Armor Class: 15 (10+Dex+Leather Armor+Shield)

Condition Immunity: Poisoned

Damage Immunity: Necrotic

Damage Resistance: Poison

Damage Vulnerability: Radiant

Hit Points: 7d8+40

Items: 0.4lb Stal Remains, Medium Leather Armor, Medium Mace, Medium Shield

Language: Understands Spoken Hylian

Reactions:

Undead Fortitude: If this Stalfos would be reduced to 0 hit points, it must make a constitution saving throw with a difficulty class of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, this Stalfos drops to 1 hit point instead.

Senses: 9 Passive Perception, 60ft Darkvision

Size: Medium

Skill Modifiers:

Athletics: +1

Intimidation: +1

Speeds: 30ft Walk, 20ft Climb, 20ft Swim

Type: Undead

Warhorse

Ability Scores (Saving Throws):

Charisma: 10 (0)

Constitution: 24 (+7)

Dexterity: 18 (+4)

Intelligence: 4 (-3)

Strength: 20 (+7)

Wisdom: 12 (+1)

Actions:

Escape: This Warhorse can take the disengage action as a bonus action on its turn. This Warhorse must rest before using this action again.

Kick (Melee Weapon Attack): +7 To Hit, 7ft 6in Reach, One Target. On Hit: 2d4+5 Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 16 (10+Dex+Studded Leather)

Hit Points: 2d10+31

Items: Large Quadrupedal Studded Leather Armor, Large Military Saddle 

Sense: 11 Passive Perception

Size: Large

Skill Modifier:

Athletics: +6

Speeds: 60ft Walk, 35ft Climb, 45ft Swim

Type: Beast

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