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Bestiary: Challenge Ratings 0 & 1/8

  • Writer: Jake Cohen
    Jake Cohen
  • Jan 13, 2024
  • 7 min read

Updated: Mar 28

Challenge Rating 0

Cucco

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 6 (-2)

Dexterity: 12 (+1)

Intelligence: 4 (-3)

Strength: 8 (-1)

Wisdom: 6 (-2)

Action:

Peck & Scratch (Melee Attack Roll): -1 To Hit, 5ft Reach, One Target. On Hit: 1d8-3 Piercing.

Alignment: Unaligned

Armor Class: 11 (10+Dex)

Hit Points: 3 (1d4-2)

Item: 0.1lb Golden Feathers

Other:

Experience & Items: 10 XP is awarded each time this Cucco uses its Flock reaction as well as an additional 10 XP per summoned Cucco. This Cucco drops items after each Flock reaction.

Reactions:

Flock: Any successful hits against this Cucco deal 1 damage regardless of the damage roll. Upon reaching 0 hit points, this Cucco regains 1 hit point and summons two additional Cuccos per the attacker’s character level to an available space of its choice within 15ft of this Cucco or its attacker. The summoned Cuccos immediately take their turn then disappear afterwards. Once all summoned Cuccos disappear, this Cucco becomes non-hostile and regains all hit points.

Sense: 8 Passive Perception

Size: Tiny

Speeds: 20ft Walk, 10ft Climb, 15ft Fly, 10ft Swim

Type: Beast

Frog

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 8 (-1)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 6 (-2)

Actions:

Bite (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: 1d8-2 Bludgeoning Damage

. Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 6.5, 5 To 9 (3d4-3)

Senses: 10 Passive Perception

Size: Tiny

Skill Modifier:

Perception: 0

Speeds: 15ft Basic Land, 10ft Climb, 20ft Swim

Type: Beast

Gel

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 14 (+2)

Dexterity: 10 (0)

Intelligence: 2 (-4)

Strength: 10 (+2)

Wisdom: 2 (-4)

Alignment: Unaligned

Armor Class: 10

Condition Immunities: Grappled, Prone

Hit Points: 10.5, 9 To 12 (2d4+4)

Items: 0.1lb Chu Jelly

Other:

Sticky Glomp: When passing within 5 feet of this Gel, a target must make a dexterity saving throw against a difficulty class of 10. If failed, the target’s movement speed is halved until it either succeeds on a strength saving throw with a difficulty class of 12 made once per its turn as a bonus action or once this Gel is defeated. Multiple Gels may apply this action to further halve the target’s remaining movement speed.

Senses: 6 Passive Perception, 30ft Blindsight, 30ft Tremorsense

Size: Tiny

Speeds: 10ft Walk, 10ft Climb, 10ft Swim

Type: Ooze

Lizard

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 10 (0)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 6 (-2)

Actions:

Bite (Melee Attack Roll): 0 To Hit, 5 ft Reach, One Target. On Hit: 1 Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex+Natural)

Hit Points: 6.5, 5 To 8 (2d4)

Other:

Climber: This Lizard gains advantage on Athletics skill checks to climb.

Senses: 10 Passive Perception, 30ft Darkvision

Size: Tiny

Skill Modifiers

Perception: 0

Speeds: 15ft Walk, 15ft Climb, 10ft Swim

Type: Beast

Mouse

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 8 (-1)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 4 (-3)

Wisdom: 8 (-1)

Actions:

Bite (Melee Attack Roll): -1 To Hit, 5ft Reach, One Target. On Hit: 1d8-3 Piercing Damage.

Alignment: Unaligned

Armor Class: 11 (10+Dex)

Hit Points: 12, 10 To 24 (8d4-8)

Senses: 11 Passive Perception

Size: Tiny

Skill Modifiers:

Perception: +1

Stealth: +5

Speeds: 15ft Walk, 10ft Climb, 5ft Swim

Type: Beast

Rabbit

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 8 (-1)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 6 (-2)

Actions:

Easy Escape: This Rabbit can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Kick (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 6, 5 To 9 (8d4-8)

Item: 0.1lb Pols Voice Skin

Senses: 10 Passive Perception

Size: Tiny

Skill Modifiers:

Perception: +2

Stealth: +3

Speeds: 20ft Walk, 10ft Climb, 10ft Swim

Type: Beast

Small Fry

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 10 (0)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 4 (-3)

Wisdom: 4 (-3)

Action:

Swish (Melee Attack Roll): -1 To Hit, 5ft Reach, One Target. On Hit: 2 (1d8-3) Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex+Natural)

Hit Points: 6.5, 5 To 8 (2d4)

Item: 0.1lb Loach Scales

Other:

Water Breathing: This Small Fry can breathe only underwater.

Sense: 11 Passive Perception

Size: Diminutive

Skill Modifiers:

Perception: -1

Speed: 20ft Swim

Type: Beast

Sparrow

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 6 (-2)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 4 (-3)

Wisdom: 8 (-1)

Action:

Peck (Melee Attack Roll): +2 To Hit, 5ft Reach, One Target. On Hit: 2 (1d8-3) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 6.5, 5 To 9 (3d4-3)

Item: 0.1lb Golden Feathers

Sense: 13 Passive Perception

Size: Tiny

Skill Modifier:

Perception: +3

Speeds: 10ft Walk, 5ft Climb, 40ft Fly, 5ft Swim

Type: Beast

Squirrel

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 8 (-1)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 8 (-1)

Actions:

Bite (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: 1 Piercing Damage.

Easy Escape: This Squirrel can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 6.5, 5 To 9 (3d4-3)

Senses: 13 Passive Perception

Size: Tiny

Skill Modifier

Perception: +3

Speeds: 20ft Walk, 20ft Climb, 10ft Swim

Type: Beast

Challenge Rating 1/8

Bee

Ability Scores (Saving Throws):

Charisma: 6 (0)

Constitution: 6 (-2)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 4 (-3)

Wisdom: 12 (+1)

Action:

Sting (Melee Attack Roll): -1 To Hit, 5ft Reach, One Target. On Hit: 1d6-3 Piercing & 1d6 Poison Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 9.5, 7 To 14 (7d4-14)

Senses: 11 Passive Perception

Size: Tiny

Speeds: 5ft Walk, 5ft Climb, 15ft Fly

Type: Beast

Beetle

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 10 (0)

Dexterity: 10 (0)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 4 (-3)

Action:

Bite (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: 3 (1d12-2) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Natural)

Hit Points: 24, 12 To 36 (9d4)

Sense: 7 Passive Perception

Size: Tiny

Skill Modifier:

Stealth: +4

Speeds: 15ft Walk, 10ft Climb, 5ft Swim

Types: Elemental (Earth)

Crab

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 12 (+1)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 8 (-1)

Wisdom: 6 (-2)

Action:

Pinch (Melee Attack Roll): +1 To Hit, 5ft Reach, One Target. On Hit: 1d4-1 Bludgeoning & 1d4 Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex+Natural)

Hit Points: 26, 17 To 35 (7d4+7)

Sense: 8 Passive Perception

Size: Tiny

Speeds: 10ft Walk, 10ft Climb, 15ft Swim

Type: Beast

Fish

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 12 (+1)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 8 (-1)

Wisdom: 6 (-2)

Action:

Bite (Melee Attack Roll): +1 To Hit, 5ft Reach, One Target. On Hit: 4 (1d10-1) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex+Natural)

Hit Points: 25, 15 To 35 (5d6+5)

Item: 0.2lb Loach Scales

Other:

Water Breathing: This Fish can breathe only underwater.

Sense: 10 Passive Perception

Size: Tiny

Skill Modifier:

Perception: 0

Speeds: 30ft Swim

Type: Beast

Guay

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 10 (0)

Dexterity: 16 (+3)

Intelligence: 6 (-2)

Strength: 8 (-1)

Wisdom: 10 (0)

Action:

Peck (Melee Attack Roll): +1 To Hit, 5ft Reach, One Target. On Hit: 3 (1d8-1) Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex)

Hit Points: 21.5, (8d4)

Item: 0.1lb Golden Feathers

Sense: 14 Passive Perception

Size: Tiny

Skill Modifier:

Perception: +4

Speeds: 10ft Walk, 5ft Climb, 50ft Fly, 5ft Swim

Type: Beast

Rat

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 12 (+1)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 6 (-2)

Wisdom: 8 (-1)

Action:

Bite (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: 4 (1d12-2) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 19, 13 To 25 (5d4+5)

Senses: 11 Passive Perception, 30ft Darkvision

Size: Tiny

Skill Modifiers:

Perception: +1

Speed: 20ft Walk, 15ft Climb, 10ft Swim

Type: Beast

Turtle

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 18 (+6)

Dexterity: 10 (0)

Intelligence: 2 (-4)

Strength: 12 (+3)

Wisdom: 12 (+1)

Alignment: Unaligned

Actions:

Bite (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.

Withdraw: As an action, this Turtle can add +2 to this Turtle’s armor class. While this ability is active, this Turtle’s speeds become 0ft and this Turtle  cannot attack or make dexterity and strength based saving throws or skill checks. This Turtle can dismiss this ability as an action.

Armor Class: 13 (10+Natural)

Damage Resistance: Slashing

Hit Points: 2d4+16

Sense: 11 Passive Perception

Size: Tiny

Skill Modifiers:

Acrobatics: -3

Athletics: -1 To Jump & +3 To Swim

Speeds: 10ft Basic Land, 5ft Climb, 15ft Swim

Type: Beast

Zol

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 14 (+2)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 14 (+4)

Wisdom: 6 (-2)

Actions:

Glomp (Melee Weapon Attack): +4 To Hit, 2ft 6in Reach, One Target. On Hit: 1d4+2 Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 11 (10+Dex)

Condition Immunities: Grappled, Prone

Damage Resistance: Non-Magical Bludgeoning

Hit Points: 4d4+14

Item: 0.2lb Chu Jelly

Other:

Sticky Glomp: When within 2ft 6in of this Zol, a target must make a dexterity saving throw against a difficulty class of 13. If failed, the target’s movement speed is halved until either it succeeds on a strength saving throw with a difficulty class of 14 made once per its turn as a bonus action or once this Zol is defeated. This Zol may only apply this action to any individual once until removed, however multiple Zols may apply this action to further halve the target’s remaining movement speed. Targets affected by this action by multiple Zols need only succeed on a single strength check to remove this effect, though the difficulty class is increased by 6 per additional Zols affecting it. Defeating a Zol only ends this effect for the Zol defeated.

Senses: 8 Passive Perception, 30 ft Blindsight, 30 ft Tremorsense

Size: Tiny

Speeds: 15ft Basic Land, 15ft Climb, 15ft Swim

Type: Ooze

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