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Bestiary: Challenge Ratings 0 To 1/4

  • Writer: Jake Cohen
    Jake Cohen
  • Jan 10, 2024
  • 10 min read

Challenge Rating 0

Cucco

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 6 (-2)

Dexterity: 12 (+1)

Intelligence: 4 (-3)

Strength: 8 (-1)

Wisdom: 6 (-2)

Action:

Peck & Scratch (Melee Attack Roll): -1 To Hit, 5ft Reach. On Hit: 2.25 Or 1 To 5 (1d8-3) Piercing Damage.

Alignment: Unaligned

Armor Class: 11 (10+Dex)

Hit Points: 3 (1d4-2)

Item: 0.1lb Golden Feathers

Other:

Experience & Items: 10 XP is awarded each time this Cucco uses its Flock reaction pl,us an additional 10 XP per summoned Cucco. This Cucco drops its items after each Flock reaction.

Reaction:

Flock: Any successful hits against this Cucco deal 1 damage regardless of the damage roll. Upon reaching 0 hit points, this Cucco regains 1 hit point and summons two additional Cuccos per the attacker’s character level to an available space of its choice within 15ft of this Cucco or its attacker. The summoned Cuccos immediately take their turn then disappear afterwards. Once all summoned Cuccos disappear, this Cucco becomes non-hostile and regains all hit points.

Sense: 8 Passive Perception

Size: Tiny

Speeds:

Climb: 10ft

Fly: 15

Swim: 10ft

Walk: 20ft

Type: Beast

Frog

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 8 (-1)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 6 (-2)

Action:

Bite (Melee Attack Roll): 0 To Hit, 5ft Reach. On Hit: 2.875 Or 1 To 6 (1d8-2) Bludgeoning Damage

. Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 6.5, 5 To 9 (3d4-3)

Sense: 10 Passive Perception

Size: Tiny

Skill Modifier:

Perception: 0

Speeds:

Climb:10ft

Swim: 20ft

Walk: 15ft

Type: Beast

Gel

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 14 (+2)

Dexterity: 10 (0)

Intelligence: 2 (-4)

Strength: 10 (+2)

Wisdom: 2 (-4)

Alignment: Unaligned

Armor Class: 10

Condition Immunities: Grappled, Prone

Hit Points: 10.5, 9 To 12 (2d4+4)

Items: 0.1lb Chu Jelly

Other:

Sticky Glomp: When passing within 5 feet of this Gel, a target must make a DC 10 Dexterity saving throw. If failed, the target’s movement speed is halved until it either succeeds on a DC 10 Strength saving throw made once per its turn as a bonus action or once this Gel is defeated. Multiple Gels may apply this ability to further halve the target’s remaining movement speed.

Senses: 6 Passive Perception, 30ft Blindsight, 30ft Tremorsense

Size: Tiny

Speeds:

Climb: 10ft

Swim: 10ft

Walk: 10ft

Type: Ooze

Lizard

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 10 (0)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 6 (-2)

Action:

Bite (Melee Attack Roll): 0 To Hit, 5 ft Reach. On Hit: 2.875 Or 1 To 6 (1d8-2) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (Natural)

Hit Points: 6.5, 5 To 8 (2d4)

Other:

Climber: This Lizard gains advantage on Athletics skill checks to climb.

Senses: 10 Passive Perception, 30ft Darkvision

Size: Tiny

Skill Modifier:

Perception: 0

Speeds:

Climb: 15ft

Swim: 10ft

Walk: 15ft

Type: Beast

Mouse

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 8 (-1)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 4 (-3)

Wisdom: 8 (-1)

Actions:

Bite (Melee Attack Roll): -1 To Hit, 5ft Reach. On Hit: 2.25 Or 1 To 5 (1d8-3) Piercing Damage.

Alignment: Unaligned

Armor Class: 11 (10)

Hit Points: 12, 10 To 24 (8d4-8)

Sense: 11 Passive Perception

Size: Tiny

Skill Modifiers:

Perception: +1

Stealth: +5

Speeds:

Climb: 10ft

Swim: 5ft

Walk: 15ft

Type: Beast

Rabbit

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 8 (-1)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 6 (-2)

Actions:

Easy Escape: This Rabbit can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Kick (Melee Attack Roll): 0 To Hit, 5ft Reach. On Hit: 2.875 Or 1 To 6 (1d8-2) Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 12 (10)

Hit Points: 6, 5 To 9 (8d4-8)

Item: 0.1lb Pols Voice Skin

Sense: 12 Passive Perception

Size: Tiny

Skill Modifiers:

Perception: +2

Stealth: +3

Speeds:

Climb: 10ft

Swim: 10ft

Walk: 20ft

Type: Beast

Small Fry

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 10 (0)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 4 (-3)

Wisdom: 4 (-3)

Action:

Swish (Melee Attack Roll): -1 To Hit, 5ft Reach. On Hit: 2 (1d8-3) Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 12 (Natural)

Hit Points: 6.5, 5 To 8 (2d4)

Item: 0.1lb Loach Scales

Other:

Water Breathing: This Small Fry can breathe only underwater.

Sense: 11 Passive Perception

Size: Tiny

Skill Modifier:

Perception: -1

Speed:

Swim: 20ft

Type: Beast

Sparrow

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 6 (-2)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 4 (-3)

Wisdom: 8 (-1)

Action:

Peck (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.25 Or 1 To 5 (1d8-3) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10)

Hit Points: 6.5, 5 To 9 (3d4-3)

Item: 0.1lb Golden Feathers

Sense: 13 Passive Perception

Size: Tiny

Skill Modifier:

Perception: +3

Speeds:

Climb: 5ft

Fly: 40ft

Swim: 5ft

Walk: 10ft

Type: Beast

Squirrel

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 8 (-1)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 8 (-1)

Actions:

Bite (Melee Attack Roll): 0 To Hit, 5ft Reach. On Hit: 2.875 Or 1 To 6 (1d8-2) Piercing Damage.

Easy Escape: This Squirrel can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Alignment: Unaligned

Armor Class: 12 (10)

Hit Points: 6.5, 5 To 9 (3d4-3)

Sense: 13 Passive Perception

Size: Tiny

Skill Modifier

Perception: +3

Speeds:

Climb: 20ft

Swim: 10ft

Walk: 20ft

Type: Beast

Challenge Rating 1/8

Bee

Ability Scores (Saving Throws):

Charisma: 6 (0)

Constitution: 6 (-2)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 4 (-3)

Wisdom: 12 (+1)

Action:

Sting (Melee Attack Roll): -1 To Hit, 5ft Reach. On Hit: 1.5 Or 1 To 3 (1d6-3) Piercing Damage Plus 3.5 Or 1 To 6 (1d6) Poison Damage.

Alignment: Unaligned

Armor Class: 12 (10)

Hit Points: 9.5, 7 To 14 (7d4-14)

Other:

Flyby: This Bee doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Sense: 11 Passive Perception

Size: Tiny

Speeds:

Climb: 5ft

Fly: 15ft

Walk: 5ft

Type: Beast

Beetle

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 10 (0)

Dexterity: 10 (0)

Intelligence: 2 (-4)

Strength: 6 (-2)

Wisdom: 4 (-3)

Action:

Bite (Melee Attack Roll): 0 To Hit, 5ft Reach. On Hit: 4.75 Or 1 To 10 (1d12-2) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Natural)

Hit Points: 24, 12 To 36 (9d4)

Sense: 7 Passive Perception

Size: Tiny

Skill Modifier:

Stealth: +4

Speeds:

Climb: 10ft

Swim: 5ft

Walk: 15ft

Types: Elemental (Earth)

Crab

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 12 (+1)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 8 (-1)

Wisdom: 6 (-2)

Action:

Pinch (Melee Attack Roll): +1 To Hit, 5ft Reach. On Hit: 1.75 Or 1 To 3 (1d4-1) Bludgeoning Damage Plus 2.5 Or 1 To 4 (1d4) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10)

Hit Points: 26, 17 To 35 (7d4+7)

Sense: 8 Passive Perception

Size: Tiny

Speeds:

Climb: 10ft

Swim: 10ft

Walk 10ft

Type: Beast

Fish

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 12 (+1)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 8 (-1)

Wisdom: 6 (-2)

Action:

Bite (Melee Attack Roll): +1 To Hit, 5ft Reach. On Hit: 4.6 Or 1 To 9 (1d10-1) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (Natural)

Hit Points: 25, 15 To 35 (5d6+5)

Item: 0.2lb Loach Scales

Other:

Water Breathing: This Fish can breathe only underwater.

Sense: 10 Passive Perception

Size: Small

Skill Modifier:

Perception: 0

Speed:

Swim: 30ft

Type: Beast

Guay

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 10 (0)

Dexterity: 16 (+3)

Intelligence: 6 (-2)

Strength: 8 (-1)

Wisdom: 10 (0)

Action:

Peck (Melee Attack Roll): +1 To Hit, 5ft Reach. On Hit: 4.6 (1d10-1) Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex)

Hit Points: 21.5, 11 To 32 (8d4)

Item: 0.1lb Golden Feathers

Sense: 14 Passive Perception

Size: Tiny

Skill Modifier:

Perception: +4

Speeds:

Climb 5ft

Fly: 45ft

Swim: 5ft

Walk: 10ft

Type: Beast

Rat

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 12 (+1)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 6 (-2)

Wisdom: 8 (-1)

Action:

Bite (Melee Attack Roll): 0 To Hit, 5ft Reach,. On Hit: 4.75 Or 1 To 10 (1d12-2) Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10)

Hit Points: 19, 13 To 25 (5d4+5)

Senses: 11 Passive Perception, 30ft Darkvision

Size: Tiny

Skill Modifier:

Perception: +1

Speed:

Climb: 15ft

Swim: 10ft

Walk: 20ft

Type: Beast

Turtle

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 14 (+4)

Dexterity: 8 (-1)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 6 (-2)

Alignment: Unaligned

Actions:

Bite (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 3.5 Or 1 To 6 (1d6) Piercing Damage.

Withdraw: As an action, this Turtle can add +2 to this Turtle’s armor class. While this ability is active, this Turtle’s speeds become 0ft and this Turtle cannot attack or make dexterity and strength based saving throws or skill checks. This Turtle can dismiss this ability as an action.

Armor Class: 11 (Natural)

Hit Points: 42, 30 To 54 (9d4+18)

Other:

Swimmer: This Turtle gains advantage on Athletics skill checks to swim.

Sense: 11 Passive Perception

Size: Tiny

Speeds:

Walk: 10ft

Climb: 5ft

Swim: 15ft

Type: Beast

Zol

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 18 (+4)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 14 (+4)

Wisdom: 4 (-3)

Actions:

Glomp (Melee Attack Roll): +4 To Hit, 5ft Reach. On Hit: 4.5 Or 3 To 6 (1d4+2) Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 11

Condition Immunities: Grappled, Prone

Damage Resistance: Non-Magical Bludgeoning

Hit Points: 17.5, 15 To 20 (2d6+8)

Item: 0.2lb Chu Jelly

Other:

Sticky Glomp: When passing within 5 feet of this Zol, a target must make a DC 12 Dexterity saving throw. If failed, the target’s movement speed is halved until it either succeeds on a DC 12 Strength saving throw made once per its turn as a bonus action or once this Zol is defeated. Multiple Zols may apply this ability to further halve the target’s remaining movement speed.

Senses: 7 Passive Perception, 30 ft Blindsight, 30 ft Tremorsense

Size: Small

Speeds:

Climb: 15ft

Swim: 15ft

Walk: 15ft

Type: Ooze

Challenge Rating 1/4

Black Chuchu

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 16 (+3)

Dexterity: 18 (+4)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 6 (-2)

Action:

Dark Glomp (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Bludgeoning Damage Plus 2.5 Or 1 To 4 (1d4) Necrotic Damage.

Alignment: Unaligned

Armor Class: 14

Damage Immunity: Necrotic

Damage Resistances: Non-Magical Bludgeoning, Non-Magical Piercing

Damage Vulnerability: Radiant

Hit Points: 23.5, 19 To 28 (4d4+12)

Item: 0.1lb Chu Jelly

Senses: 9 Passive Perception, 30ft Truesight

Size: Tiny

Speeds:

Climb: 10ft

Swim: 10ft

Walk: 15ft

Type: Ooze

Blue Chuchu

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 16 (+3)

Dexterity: 16 (+3)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 6 (-2)

Action:

Frost Glomp (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Bludgeoning Damage Plus 2.5 Or 1 To 4 (1d4) Cold Damage.

Alignment: Unaligned

Armor Class: 14 (Natural)

Damage Immunity: Cold

Damage Resistances: Non-Magical Bludgeoning, Non-Magical Piercing

Damage Vulnerability: Fire

Hit Points: 23.5, 19 To 28 (4d4+12)

Item: 0.1lb Chu Jelly

Senses: 9 Passive Perception, 30ft Truesight

Size: Tiny

Speeds:

Climb: 10ft

Swim: 10ft

Walk: 15ft

Type: Ooze

Cat

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 10 (0)

Dexterity: 16 (+3)

Intelligence: 4 (-3)

Strength: 10 (0)

Wisdom: 12 (+1)

Actions:

Bite & Scratch (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Piercing Plus 2.5 Or 1 To 4 (1d4) Slashing Damage.

Easy Escape: This Cat can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Alignment: Unaligned

Armor Class: 13

Hit Points: 39, 18 To 60 (15d4)

Senses: 13 Passive Perception, 60ft Darkvision

Size: Tiny

Skill Modifiers:

Acrobatics: +5

Perception: +3

Stealth: +5

Speeds:

Climb: 20ft

Swim: 10ft

Walk: 30 ft

Type: Beast

Cow

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 14 (+2)

Dexterity: 12 (+1)

Intelligence: 4 (-3)

Strength: 14 (+2)

Wisdom: 6 (-2)

Actions:

Gore (Melee Attack Roll): +4 To Hit, 10ft Reach. On Hit: 4.5 Or 3 To 6 (1d4+2) Piercing Damage.

Trample (Melee Attack Roll): +4 To Hit, 10ft Reach. On Hit: 4.5 Or 3 To 6 (1d4+2) Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 11

Hit Points: 64.5, 33 To 96 (8d10+16)

Sense: 8 Passive Perception

Size: Large

Speeds:

Climb: 20ft

Swim: 25ft

Walk: 45ft

Type: Beast

Deer

Ability Scores (Saving Throws):

Charisma: 6(-2)

Constitution: 16 (+3)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 12 (+1)

Wisdom: 10 (0)

Actions:

Rut (Melee Attack Roll): +3 To Hit, 5ft Reach. On Hit: 4.5 Or 2 To 7 (1d6+1) Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 12

Hit Points: 41, 27 To 55 (5d8+15)

Senses: 10 Passive Perception, 60ft Darkvision

Size: Medium

Speeds:

Climb: 25ft

Swim: 30ft

Walk: 50ft

Type: Beast

Deku Baba

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 14 (+4)

Dexterity: 10 (0)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 10 (0)

Actions:

Clamp (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Bludgeoning Plus 2.5 Or 1 To 4 (1d4) Acid Damage.

Spit (Ranged Attack Roll): +2 To Hit, 30ft Line Range, All Targets In Line. On Hit: (1d4) Acid Damage.

Spray (Ranged Attack Roll): +2 To Hit, 15ft Cone Range, All Targets In Cone. On Hit: (1d4) Acid Damage.

Alignment: Unaligned

Armor Class: 12 (Natural)

Hit Points: 13.5, 11 To 16 (2d6+4)

Condition Immunity: Blinded

Damage Resistance: Lightning

Damage Vulnerabilities: Cold, Fire, Slashing

Items: 0.2lb Boko Bark, Deku Nut

Other:

Dormant: While no hostile creatures are within 30ft of this Deku Baba, this Deku Baba gains +10 to its AC and cannot take any actions.

Spiked: Direct contact with this Deku Baba deals the toucher 2.5 Or 1 To 4 (1d4) piercing damage.

Senses: 10 Passive Perception, 30ft Tremorsense

Size: Small

Speed:

Walk: 0ft

Type: Plant

Fire Keese

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 20 (+5)

Dexterity: 18 (+4)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 10 (0)

Action:

Hot Swoop (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Bludgeoning & 2.5 Or 1 To 4 (1d4) Fire Damage.

Alignment: Unaligned

Armor Class: 14

Damage Immunity: Fire

Damage Vulnerabilities: Cold, Thunder

Hit Points: 39, 33 To 45 (5d4+25)

Senses: 12 Passive Perception, 30ft Blindsight, 60ft Darkvision

Size: Tiny

Skill Modifier:

Perception: +2

Speeds:

Climb: 5ft

Fly: 35ft

Walk: 5ft

Type: Elemental (Fire)

Fox

Ability Scores (Saving Throws):

Charisma: 8 (-1)

Constitution: 12 (+1)

Dexterity: 14 (+2)

Intelligence: 6 (-2)

Strength: 14 (+2)

Wisdom: 10 (0)

Action:

Bite (Melee Weapon Attack): +4 To Hit, 5ft Reach. On Hit: 4.5 Or 3 To 6 (1d4+1) Piercing Damage.

Alignment: Unaligned

Armor Class: 12

Hit Points: 43, 23 To 63 (9d6+9)

Item: 0.2lb Wolfos Pelt

Senses: 14 Passive Perception, 60ft Darkvision

Size: Small

Skill Modifiers:

Perception: +4

Speeds:

Climb: 20ft

Swim: 20ft

Walk: 35ft

Type: Beast

Goat

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 16 (+3)

Dexterity: 12 (+1)

Intelligence: 4 (-3)

Strength: 14 (+2)

Wisdom: 6 (-2)

Action:

Ram (Melee Weapon Attack): +4 To Hit, 5ft Reach. On Hit: 5.5 Or 3 To 8 (1d6+2) Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 11

Hit Points: 63.5, 39 To 88 (8d8+24)

Sense: 8 Passive Perception

Size: Medium

Speeds:

Climb: 25ft

Swim: 20ft

Walk: 40ft

Type: Beast

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