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Bestiary: Challenge Ratings 0 & 1/8

Challenge Rating 0

Cucco

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 6 (-2)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 8 (-1)

Wisdom: 6 (-2)

Action:

Peck & Scratch (Melee Weapon Attack): +1 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Piercing & 2 Slashing Damage.

Alignment: Unaligned

Armor Class: 11 (10+Dex)

Hit Points: 3

Item: 0.2lb Golden Feathers

Other:

Experience: 10 experience points are awarded each time this Cucco uses the flock ability as well as an additional 10 experience points per summoned and other attacking Cuccos.

Reactions:

Flock: Any successful hits against this Cucco deal 1 damage regardless of the damage roll. Upon reaching 0 hit points, this Cucco regains 1 hit point and summons one additional Cucco per the attacker’s character level to a random space within 15ft of this Cucco or its attacker. Any additional Cuccos present also attempt to attack once. The summoned Cuccos disappear after attempting an attack whether they hit successfully or not. Once all summoned Cuccos disappear, this Cucco and any other Cuccos present become non-hostile and regain all hit points.

Sense: 8 Passive Perception

Size: Tiny

Speeds: 20ft Walk, 15ft Climb, 15ft Fly, 15ft Swim

Type: Beast

Frog

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 10 (0)

Dexterity: 16 (+3)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 10 (0)

Actions:

Kick (Melee Weapon Attack): +2 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1 Bludgeoning Damage

. Alignment: Unaligned

Armor Class: 13 (10+Dex)

Hit Points: 2d2+2

Other:

Long Breath Hold: This Frog can hold its breath for 6 mn.

Senses: 11 Passive Perception, 30 ft Darkvision

Size: Diminutive

Skill Modifiers:

Acrobatics: +3

Athletics: +3 To Jump & Swim

Perception: +1

Speeds: 15ft Basic Land, 10ft Climb, 15ft Swim

Type: Beast

Fry

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 10 (0)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 10 (0)

Action:

Nibble (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Condition Immunity: Prone

Hit Points: 2d2+2

Item: 0.1lb Loach Scales

Other:

Aquatic: This Fry breathes water. It can last up to 1mn 30sc out of water before losing 1 hit point per 6sc out of water.

Sense: 11 Passive Perception

Size: Diminutive

Skill Modifiers:

Athletics: +3 To Swim

Perception: +1

Speed: 20ft Swim

Type: Beast

Gel

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 14 (+2)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 12 (+3)

Wisdom: 6 (-2)

Action:

Sticky Glomp: When within 2ft 6in of this Gel, a target must make a dexterity saving throw against a difficulty class of 13. If failed, the target’s movement speed is halved until either it succeeds on a strength saving throw with a difficulty class of 13 made once per its turn as a bonus action or once this Gel is defeated. This Gel may only apply this action to any individual once until removed, however multiple Gels may apply this action to further halve the target’s remaining movement speed. Targets affected by this action from multiple Gels need only succeed on a single strength check to remove this effect, though the difficulty class is increased by 5 per additional Gels affecting it. Defeating a Gel only ends this effect for the Gel defeated.

Alignment: Unaligned

Armor Class: 11 (10+Dex)

Condition Immunities: Grappled, Prone

Damage Resistance: Non-Magical Bludgeoning

Hit Points: 3d2+10

Items: 0.1lb Chu Jelly

Senses: 8 Passive Perception, 30ft Blindsight, 30ft Tremorsense

Size: Diminutive

Speeds: 15ft Walk, 10ft Climb, 10ft Swim

Type: Ooze

Lizard

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 10 (0)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 10 (0)

Actions:

Bite (Melee Weapon Attack): +2 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1 Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex+Natural)

Hit Points: 2d2+2

Senses: 11 Passive Perception, 30ft Darkvision

Size: Diminutive

Skill Modifiers:

Athletics: +3 To Climb

Perception: +1

Stealth: +1

Speeds: 15ft Walk, 15ft Climb, 10ft Swim

Type: Beast

Mouse

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 10 (0)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 8 (-1)

Wisdom: 12 (+1)

Actions:

Bite (Melee Weapon Attack): +1 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1 Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 2d2+2

Item: 0.1 lb Pols Voice Skin

Senses: 12 Passive Perception, 30 ft Darkvision, 30 ft Scent

Size: Diminutive

Skill Modifiers:

Perception: +1

Stealth: +3

Speeds: 15ft Walk, 10ft Climb, 5ft Swim

Type: Beast

Rabbit

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 8 (-1)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 10 (0)

Wisdom: 12 (+1)

Actions:

Easy Escape: This Rabbit can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Kick (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 2d4+1

Item: 0.2lb Pols Voice Skin

Senses: 14 Passive Perception, 30ft Scent

Size: Tiny

Skill Modifiers:

Acrobatics: +1

Athletics: +3 To Jump

Perception: +3

Stealth: +3

Speeds: 25ft Walk, 15ft Climb, 10ft Swim

Type: Beast

Sparrow

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 10 (0)

Dexterity: 16 (+3)

Intelligence: 4 (-3)

Strength: 10 (0)

Wisdom: 12 (+1)

Action:

Peck (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex)

Hit Points: 2d2+2

Item: 0.1lb Golden Feathers

Sense: 17 Passive Perception

Size: Diminutive

Skill Modifier:

Perception: +6

Speeds: 10ft Walk, 10ft Climb, 40ft Fly, 5ft Swim

Type: Beast

Squirrel

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 8 (-1)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 10 (0)

Wisdom: 12 (+1

Actions:

Bite (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Piercing Damage.

Easy Escape: This Squirrel can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Hit Points: 2d4+1

Senses: 14 Passive Perception, 30ft Scent

Size: Tiny

Skill Modifiers:

Acrobatics: +1

Athletics: +3 To Climb & +1 To Jump

Perception: +3

Stealth: +1

Speeds: 20ft Walk, 20ft Climb, 10ft Swim

Type: Beast

Challenge Rating 1/8

Bee

Ability Scores (Saving Throws):

Charisma: 6 (0)

Constitution: 12 (+1)

Dexterity: 14 (+2)

Intelligence: 4 (-3)

Strength: 10 (0)

Wisdom: 12 (+1)

Action:

Sting (Melee Weapon Attack): +2 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1d2 Piercing & 1d2 Poison Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Damage Resistance: Poison

Hit Points: 20

Other:

Pack Tactics: This Bee has advantage on an attack roll against a creature if at least one of this Bee’s allies is within 2ft 6in of the creature and the ally isn’t incapacitated.

Senses: 11 Passive Perception, 30ft Scent

Size: Fine

Speeds: 5ft Walk, 5ft Climb, 15ft Fly, 5ft Swim

Type: Beast

Beetle

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 14 (+2)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 12 (+1)

Wisdom: 14 (+2)

Action:

Bite (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex+Natural)

Damage Vulnerability: Slashing

Hit Points: 4d4+14

Sense: 12 Passive Perception

Size: Tiny

Skill Modifier:

Stealth: +6

Speeds: 15ft Walk, 10ft Climb, 5ft Swim

Types: Beast, Elemental (Earth)

Crab

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 16 (+5)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 12 (+1)

Wisdom: 12 (+1)

Action:

Pinch (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 2 Bludgeoning & 1 Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex+Natural)

Damage Resistance: Non-Magical Slashing

Damage Vulnerability: Bludgeoning

Hit Points: 3d4+16

Sense: 11 Passive Perception

Size: Tiny

Skill Modifier:

Athletics: +1 To Swim

Speeds: 15ft Walk, 10ft Climb, 15ft Swim

Type: Beast

Crow

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 12 (+1)

Dexterity: 16 (+3)

Intelligence: 6 (-2)

Strength: 12 (+1)

Wisdom: 14 (+2)

Action:

Peck (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex)

Hit Points: 8d4+12

Item: 0.2lb Golden Feathers

Sense: 18 Passive Perception

Size: Tiny

Skill Modifier:

Perception: +6

Speeds: 10ft Walk, 10ft Climb, 50ft Fly, 5ft Swim

Type: Beast

Fish

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 12 (+1)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 12 (+1)

Wisdom: 10 (0)

Action:

Bite (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex+Natural)

Condition Immunity: Prone

Hit Points: 5d4+9

Item: 0.2lb Loach Scales

Other:

Aquatic: This Fish breathes water. It can last up to 2mn out of water before losing 1 hit point per 6sc out of water.

Sense: 13 Passive Perception

Size: Tiny

Skill Modifiers:

Perception: +3

Speeds: 30ft Swim

Type: Beast

Guay

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 14 (+2)

Dexterity: 16 (+3)

Intelligence: 4 (-3)

Strength: 10 (0)

Wisdom: 12 (+1)

Action:

Peck (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1d4 Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex)

Hit Points: 4d4+14

Item: 0.2lb Golden Feathers

Senses: 17 Passive Perception

Size: Tiny

Skill Modifier:

Perception: +6

Speeds: 10ft Walk, 10ft Climb, 50ft Fly, 5ft Swim

Type: Beast

Pigeon

Ability Scores (Saving Throws):

Charisma: 6 (-2)

Constitution: 10 (0)

Dexterity: 16 (+3)

Intelligence: 4 (-3)

Strength: 10 (0)

Wisdom: 12 (+1)

Actions:

Peck (Melee Weapon Attack): +2 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1d2 Piercing Damage.

Alignment: Unaligned

Armor Class: 13 (10+Dex)

Hit Points: 8d4+4

Item: 0.2lb Golden Feathers

Sense: 14 Passive Perception

Size: Tiny

Skill Modifier:

Perception: +3

Speed: 10ft Walk, 10ft Climb, 45ft Fly, 5ft Swim

Type: Beast

Rat

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 12 (+1)

Dexterity: 14 (+2)

Intelligence: 2 (-4)

Strength: 10 (0)

Wisdom: 12 (+1)

Action:

Bite & Scratch (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2 Piercing & 1d2 Slashing Damage.

Alignment: Unaligned

Armor Class: 12 (10+Dex)

Damage Resistance: Poison

Hit Points: 6d4+11

Senses: 12 Passive Perception, 30ft Darkvision, 30ft Scent

Size: Tiny

Skill Modifiers:

Perception: +1

Stealth: +3

Speed: 15ft Walk, 10ft Climb, 10ft Swim

Type: Beast

Turtle

Ability Scores (Saving Throws):

Charisma: 4 (-3)

Constitution: 18 (+6)

Dexterity: 10 (0)

Intelligence: 2 (-4)

Strength: 12 (+3)

Wisdom: 12 (+1)

Alignment: Unaligned

Actions:

Bite (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.

Withdraw: As an action, this Turtle can add +2 to this Turtle’s armor class. While this ability is active, this Turtle’s speeds become 0ft and this Turtle  cannot attack or make dexterity and strength based saving throws or skill checks. This Turtle can dismiss this ability as an action.

Armor Class: 13 (10+Natural)

Damage Resistance: Slashing

Hit Points: 2d4+16

Sense: 11 Passive Perception

Size: Tiny

Skill Modifiers:

Acrobatics: -3

Athletics: -1 To Jump & +3 To Swim

Speeds: 10ft Basic Land, 5ft Climb, 15ft Swim

Type: Beast

Zol

Ability Scores (Saving Throws):

Charisma: 2 (-4)

Constitution: 14 (+2)

Dexterity: 12 (+1)

Intelligence: 2 (-4)

Strength: 14 (+4)

Wisdom: 6 (-2)

Actions:

Glomp (Melee Weapon Attack): +4 To Hit, 2ft 6in Reach, One Target. On Hit: 1d4+2 Bludgeoning Damage.

Alignment: Unaligned

Armor Class: 11 (10+Dex)

Condition Immunities: Grappled, Prone

Damage Resistance: Non-Magical Bludgeoning

Hit Points: 4d4+14

Item: 0.2lb Chu Jelly

Other:

Sticky Glomp: When within 2ft 6in of this Zol, a target must make a dexterity saving throw against a difficulty class of 13. If failed, the target’s movement speed is halved until either it succeeds on a strength saving throw with a difficulty class of 14 made once per its turn as a bonus action or once this Zol is defeated. This Zol may only apply this action to any individual once until removed, however multiple Zols may apply this action to further halve the target’s remaining movement speed. Targets affected by this action by multiple Zols need only succeed on a single strength check to remove this effect, though the difficulty class is increased by 6 per additional Zols affecting it. Defeating a Zol only ends this effect for the Zol defeated.

Senses: 8 Passive Perception, 30 ft Blindsight, 30 ft Tremorsense

Size: Tiny

Speeds: 15ft Basic Land, 15ft Climb, 15ft Swim

Type: Ooze

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