Bestiary: Challenge Ratings 0 & 1/8
- Jake Cohen
- Jan 13, 2024
- 7 min read
Updated: Mar 28
Challenge Rating 0
Cucco
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 6 (-2)
Dexterity: 12 (+1)
Intelligence: 4 (-3)
Strength: 8 (-1)
Wisdom: 6 (-2)
Action:
Peck & Scratch (Melee Attack Roll): -1 To Hit, 5ft Reach, One Target. On Hit: 1d8-3 Piercing.
Alignment: Unaligned
Armor Class: 11 (10+Dex)
Hit Points: 3 (1d4-2)
Other:
Experience & Items: 10 XP is awarded each time this Cucco uses its Flock reaction as well as an additional 10 XP per summoned Cucco. This Cucco drops items after each Flock reaction.
Reactions:
Flock: Any successful hits against this Cucco deal 1 damage regardless of the damage roll. Upon reaching 0 hit points, this Cucco regains 1 hit point and summons two additional Cuccos per the attacker’s character level to an available space of its choice within 15ft of this Cucco or its attacker. The summoned Cuccos immediately take their turn then disappear afterwards. Once all summoned Cuccos disappear, this Cucco becomes non-hostile and regains all hit points.
Sense: 8 Passive Perception
Size: Tiny
Speeds: 20ft Walk, 10ft Climb, 15ft Fly, 10ft Swim
Type: Beast
Frog
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 8 (-1)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 6 (-2)
Actions:
Bite (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: 1d8-2 Bludgeoning Damage
. Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 6.5, 5 To 9 (3d4-3)
Senses: 10 Passive Perception
Size: Tiny
Skill Modifier:
Perception: 0
Speeds: 15ft Basic Land, 10ft Climb, 20ft Swim
Type: Beast
Gel
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 14 (+2)
Dexterity: 10 (0)
Intelligence: 2 (-4)
Strength: 10 (+2)
Wisdom: 2 (-4)
Alignment: Unaligned
Armor Class: 10
Condition Immunities: Grappled, Prone
Hit Points: 10.5, 9 To 12 (2d4+4)
Items: 0.1lb Chu Jelly
Other:
Sticky Glomp: When passing within 5 feet of this Gel, a target must make a dexterity saving throw against a difficulty class of 10. If failed, the target’s movement speed is halved until it either succeeds on a strength saving throw with a difficulty class of 12 made once per its turn as a bonus action or once this Gel is defeated. Multiple Gels may apply this action to further halve the target’s remaining movement speed.
Senses: 6 Passive Perception, 30ft Blindsight, 30ft Tremorsense
Size: Tiny
Speeds: 10ft Walk, 10ft Climb, 10ft Swim
Type: Ooze
Lizard
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 10 (0)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 6 (-2)
Actions:
Bite (Melee Attack Roll): 0 To Hit, 5 ft Reach, One Target. On Hit: 1 Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex+Natural)
Hit Points: 6.5, 5 To 8 (2d4)
Other:
Climber: This Lizard gains advantage on Athletics skill checks to climb.
Senses: 10 Passive Perception, 30ft Darkvision
Size: Tiny
Skill Modifiers
Perception: 0
Speeds: 15ft Walk, 15ft Climb, 10ft Swim
Type: Beast
Mouse
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 8 (-1)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 4 (-3)
Wisdom: 8 (-1)
Actions:
Bite (Melee Attack Roll): -1 To Hit, 5ft Reach, One Target. On Hit: 1d8-3 Piercing Damage.
Alignment: Unaligned
Armor Class: 11 (10+Dex)
Hit Points: 12, 10 To 24 (8d4-8)
Senses: 11 Passive Perception
Size: Tiny
Skill Modifiers:
Perception: +1
Stealth: +5
Speeds: 15ft Walk, 10ft Climb, 5ft Swim
Type: Beast
Rabbit
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 8 (-1)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 6 (-2)
Actions:
Easy Escape: This Rabbit can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Kick (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 6, 5 To 9 (8d4-8)
Item: 0.1lb Pols Voice Skin
Senses: 10 Passive Perception
Size: Tiny
Skill Modifiers:
Perception: +2
Stealth: +3
Speeds: 20ft Walk, 10ft Climb, 10ft Swim
Type: Beast
Small Fry
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 10 (0)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 4 (-3)
Wisdom: 4 (-3)
Action:
Swish (Melee Attack Roll): -1 To Hit, 5ft Reach, One Target. On Hit: 2 (1d8-3) Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex+Natural)
Hit Points: 6.5, 5 To 8 (2d4)
Item: 0.1lb Loach Scales
Other:
Water Breathing: This Small Fry can breathe only underwater.
Sense: 11 Passive Perception
Size: Diminutive
Skill Modifiers:
Perception: -1
Speed: 20ft Swim
Type: Beast
Sparrow
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 6 (-2)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 4 (-3)
Wisdom: 8 (-1)
Action:
Peck (Melee Attack Roll): +2 To Hit, 5ft Reach, One Target. On Hit: 2 (1d8-3) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 6.5, 5 To 9 (3d4-3)
Item: 0.1lb Golden Feathers
Sense: 13 Passive Perception
Size: Tiny
Skill Modifier:
Perception: +3
Speeds: 10ft Walk, 5ft Climb, 40ft Fly, 5ft Swim
Type: Beast
Squirrel
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 8 (-1)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 8 (-1)
Actions:
Bite (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: 1 Piercing Damage.
Easy Escape: This Squirrel can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 6.5, 5 To 9 (3d4-3)
Senses: 13 Passive Perception
Size: Tiny
Skill Modifier
Perception: +3
Speeds: 20ft Walk, 20ft Climb, 10ft Swim
Type: Beast
Challenge Rating 1/8
Bee
Ability Scores (Saving Throws):
Charisma: 6 (0)
Constitution: 6 (-2)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 4 (-3)
Wisdom: 12 (+1)
Action:
Sting (Melee Attack Roll): -1 To Hit, 5ft Reach, One Target. On Hit: 1d6-3 Piercing & 1d6 Poison Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 9.5, 7 To 14 (7d4-14)
Senses: 11 Passive Perception
Size: Tiny
Speeds: 5ft Walk, 5ft Climb, 15ft Fly
Type: Beast
Beetle
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 10 (0)
Dexterity: 10 (0)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 4 (-3)
Action:
Bite (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: 3 (1d12-2) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Natural)
Hit Points: 24, 12 To 36 (9d4)
Sense: 7 Passive Perception
Size: Tiny
Skill Modifier:
Stealth: +4
Speeds: 15ft Walk, 10ft Climb, 5ft Swim
Types: Elemental (Earth)
Crab
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 12 (+1)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 8 (-1)
Wisdom: 6 (-2)
Action:
Pinch (Melee Attack Roll): +1 To Hit, 5ft Reach, One Target. On Hit: 1d4-1 Bludgeoning & 1d4 Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex+Natural)
Hit Points: 26, 17 To 35 (7d4+7)
Sense: 8 Passive Perception
Size: Tiny
Speeds: 10ft Walk, 10ft Climb, 15ft Swim
Type: Beast
Fish
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 12 (+1)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 8 (-1)
Wisdom: 6 (-2)
Action:
Bite (Melee Attack Roll): +1 To Hit, 5ft Reach, One Target. On Hit: 4 (1d10-1) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex+Natural)
Hit Points: 25, 15 To 35 (5d6+5)
Item: 0.2lb Loach Scales
Other:
Water Breathing: This Fish can breathe only underwater.
Sense: 10 Passive Perception
Size: Tiny
Skill Modifier:
Perception: 0
Speeds: 30ft Swim
Type: Beast
Guay
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 10 (0)
Dexterity: 16 (+3)
Intelligence: 6 (-2)
Strength: 8 (-1)
Wisdom: 10 (0)
Action:
Peck (Melee Attack Roll): +1 To Hit, 5ft Reach, One Target. On Hit: 3 (1d8-1) Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 21.5, (8d4)
Item: 0.1lb Golden Feathers
Sense: 14 Passive Perception
Size: Tiny
Skill Modifier:
Perception: +4
Speeds: 10ft Walk, 5ft Climb, 50ft Fly, 5ft Swim
Type: Beast
Rat
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 12 (+1)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 6 (-2)
Wisdom: 8 (-1)
Action:
Bite (Melee Attack Roll): 0 To Hit, 5ft Reach, One Target. On Hit: 4 (1d12-2) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 19, 13 To 25 (5d4+5)
Senses: 11 Passive Perception, 30ft Darkvision
Size: Tiny
Skill Modifiers:
Perception: +1
Speed: 20ft Walk, 15ft Climb, 10ft Swim
Type: Beast
Turtle
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 18 (+6)
Dexterity: 10 (0)
Intelligence: 2 (-4)
Strength: 12 (+3)
Wisdom: 12 (+1)
Alignment: Unaligned
Actions:
Bite (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.
Withdraw: As an action, this Turtle can add +2 to this Turtle’s armor class. While this ability is active, this Turtle’s speeds become 0ft and this Turtle cannot attack or make dexterity and strength based saving throws or skill checks. This Turtle can dismiss this ability as an action.
Armor Class: 13 (10+Natural)
Damage Resistance: Slashing
Hit Points: 2d4+16
Sense: 11 Passive Perception
Size: Tiny
Skill Modifiers:
Acrobatics: -3
Athletics: -1 To Jump & +3 To Swim
Speeds: 10ft Basic Land, 5ft Climb, 15ft Swim
Type: Beast
Zol
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 14 (+2)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 14 (+4)
Wisdom: 6 (-2)
Actions:
Glomp (Melee Weapon Attack): +4 To Hit, 2ft 6in Reach, One Target. On Hit: 1d4+2 Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 11 (10+Dex)
Condition Immunities: Grappled, Prone
Damage Resistance: Non-Magical Bludgeoning
Hit Points: 4d4+14
Item: 0.2lb Chu Jelly
Other:
Sticky Glomp: When within 2ft 6in of this Zol, a target must make a dexterity saving throw against a difficulty class of 13. If failed, the target’s movement speed is halved until either it succeeds on a strength saving throw with a difficulty class of 14 made once per its turn as a bonus action or once this Zol is defeated. This Zol may only apply this action to any individual once until removed, however multiple Zols may apply this action to further halve the target’s remaining movement speed. Targets affected by this action by multiple Zols need only succeed on a single strength check to remove this effect, though the difficulty class is increased by 6 per additional Zols affecting it. Defeating a Zol only ends this effect for the Zol defeated.
Senses: 8 Passive Perception, 30 ft Blindsight, 30 ft Tremorsense
Size: Tiny
Speeds: 15ft Basic Land, 15ft Climb, 15ft Swim
Type: Ooze