Bestiary: Challenge Ratings 0 To 1/4
- Jake Cohen
- Jan 10, 2024
- 10 min read
Challenge Rating 0
Cucco
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 6 (-2)
Dexterity: 12 (+1)
Intelligence: 4 (-3)
Strength: 8 (-1)
Wisdom: 6 (-2)
Action:
Peck & Scratch (Melee Attack Roll): -1 To Hit, 5ft Reach. On Hit: 2.25 Or 1 To 5 (1d8-3) Piercing Damage.
Alignment: Unaligned
Armor Class: 11 (10+Dex)
Hit Points: 3 (1d4-2)
Other:
Experience & Items: 10 XP is awarded each time this Cucco uses its Flock reaction pl,us an additional 10 XP per summoned Cucco. This Cucco drops its items after each Flock reaction.
Reaction:
Flock: Any successful hits against this Cucco deal 1 damage regardless of the damage roll. Upon reaching 0 hit points, this Cucco regains 1 hit point and summons two additional Cuccos per the attacker’s character level to an available space of its choice within 15ft of this Cucco or its attacker. The summoned Cuccos immediately take their turn then disappear afterwards. Once all summoned Cuccos disappear, this Cucco becomes non-hostile and regains all hit points.
Sense: 8 Passive Perception
Size: Tiny
Speeds:
Climb: 10ft
Fly: 15
Swim: 10ft
Walk: 20ft
Type: Beast
Frog
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 8 (-1)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 6 (-2)
Action:
Bite (Melee Attack Roll): 0 To Hit, 5ft Reach. On Hit: 2.875 Or 1 To 6 (1d8-2) Bludgeoning Damage
. Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 6.5, 5 To 9 (3d4-3)
Sense: 10 Passive Perception
Size: Tiny
Skill Modifier:
Perception: 0
Speeds:
Climb:10ft
Swim: 20ft
Walk: 15ft
Type: Beast
Gel
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 14 (+2)
Dexterity: 10 (0)
Intelligence: 2 (-4)
Strength: 10 (+2)
Wisdom: 2 (-4)
Alignment: Unaligned
Armor Class: 10
Condition Immunities: Grappled, Prone
Hit Points: 10.5, 9 To 12 (2d4+4)
Items: 0.1lb Chu Jelly
Other:
Sticky Glomp: When passing within 5 feet of this Gel, a target must make a DC 10 Dexterity saving throw. If failed, the target’s movement speed is halved until it either succeeds on a DC 10 Strength saving throw made once per its turn as a bonus action or once this Gel is defeated. Multiple Gels may apply this ability to further halve the target’s remaining movement speed.
Senses: 6 Passive Perception, 30ft Blindsight, 30ft Tremorsense
Size: Tiny
Speeds:
Climb: 10ft
Swim: 10ft
Walk: 10ft
Type: Ooze
Lizard
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 10 (0)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 6 (-2)
Action:
Bite (Melee Attack Roll): 0 To Hit, 5 ft Reach. On Hit: 2.875 Or 1 To 6 (1d8-2) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (Natural)
Hit Points: 6.5, 5 To 8 (2d4)
Other:
Climber: This Lizard gains advantage on Athletics skill checks to climb.
Senses: 10 Passive Perception, 30ft Darkvision
Size: Tiny
Skill Modifier:
Perception: 0
Speeds:
Climb: 15ft
Swim: 10ft
Walk: 15ft
Type: Beast
Mouse
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 8 (-1)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 4 (-3)
Wisdom: 8 (-1)
Actions:
Bite (Melee Attack Roll): -1 To Hit, 5ft Reach. On Hit: 2.25 Or 1 To 5 (1d8-3) Piercing Damage.
Alignment: Unaligned
Armor Class: 11 (10)
Hit Points: 12, 10 To 24 (8d4-8)
Sense: 11 Passive Perception
Size: Tiny
Skill Modifiers:
Perception: +1
Stealth: +5
Speeds:
Climb: 10ft
Swim: 5ft
Walk: 15ft
Type: Beast
Rabbit
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 8 (-1)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 6 (-2)
Actions:
Easy Escape: This Rabbit can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Kick (Melee Attack Roll): 0 To Hit, 5ft Reach. On Hit: 2.875 Or 1 To 6 (1d8-2) Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 12 (10)
Hit Points: 6, 5 To 9 (8d4-8)
Item: 0.1lb Pols Voice Skin
Sense: 12 Passive Perception
Size: Tiny
Skill Modifiers:
Perception: +2
Stealth: +3
Speeds:
Climb: 10ft
Swim: 10ft
Walk: 20ft
Type: Beast
Small Fry
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 10 (0)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 4 (-3)
Wisdom: 4 (-3)
Action:
Swish (Melee Attack Roll): -1 To Hit, 5ft Reach. On Hit: 2 (1d8-3) Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 12 (Natural)
Hit Points: 6.5, 5 To 8 (2d4)
Item: 0.1lb Loach Scales
Other:
Water Breathing: This Small Fry can breathe only underwater.
Sense: 11 Passive Perception
Size: Tiny
Skill Modifier:
Perception: -1
Speed:
Swim: 20ft
Type: Beast
Sparrow
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 6 (-2)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 4 (-3)
Wisdom: 8 (-1)
Action:
Peck (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.25 Or 1 To 5 (1d8-3) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10)
Hit Points: 6.5, 5 To 9 (3d4-3)
Item: 0.1lb Golden Feathers
Sense: 13 Passive Perception
Size: Tiny
Skill Modifier:
Perception: +3
Speeds:
Climb: 5ft
Fly: 40ft
Swim: 5ft
Walk: 10ft
Type: Beast
Squirrel
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 8 (-1)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 8 (-1)
Actions:
Bite (Melee Attack Roll): 0 To Hit, 5ft Reach. On Hit: 2.875 Or 1 To 6 (1d8-2) Piercing Damage.
Easy Escape: This Squirrel can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Alignment: Unaligned
Armor Class: 12 (10)
Hit Points: 6.5, 5 To 9 (3d4-3)
Sense: 13 Passive Perception
Size: Tiny
Skill Modifier
Perception: +3
Speeds:
Climb: 20ft
Swim: 10ft
Walk: 20ft
Type: Beast
Challenge Rating 1/8
Bee
Ability Scores (Saving Throws):
Charisma: 6 (0)
Constitution: 6 (-2)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 4 (-3)
Wisdom: 12 (+1)
Action:
Sting (Melee Attack Roll): -1 To Hit, 5ft Reach. On Hit: 1.5 Or 1 To 3 (1d6-3) Piercing Damage Plus 3.5 Or 1 To 6 (1d6) Poison Damage.
Alignment: Unaligned
Armor Class: 12 (10)
Hit Points: 9.5, 7 To 14 (7d4-14)
Other:
Flyby: This Bee doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Sense: 11 Passive Perception
Size: Tiny
Speeds:
Climb: 5ft
Fly: 15ft
Walk: 5ft
Type: Beast
Beetle
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 10 (0)
Dexterity: 10 (0)
Intelligence: 2 (-4)
Strength: 6 (-2)
Wisdom: 4 (-3)
Action:
Bite (Melee Attack Roll): 0 To Hit, 5ft Reach. On Hit: 4.75 Or 1 To 10 (1d12-2) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Natural)
Hit Points: 24, 12 To 36 (9d4)
Sense: 7 Passive Perception
Size: Tiny
Skill Modifier:
Stealth: +4
Speeds:
Climb: 10ft
Swim: 5ft
Walk: 15ft
Types: Elemental (Earth)
Crab
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 12 (+1)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 8 (-1)
Wisdom: 6 (-2)
Action:
Pinch (Melee Attack Roll): +1 To Hit, 5ft Reach. On Hit: 1.75 Or 1 To 3 (1d4-1) Bludgeoning Damage Plus 2.5 Or 1 To 4 (1d4) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10)
Hit Points: 26, 17 To 35 (7d4+7)
Sense: 8 Passive Perception
Size: Tiny
Speeds:
Climb: 10ft
Swim: 10ft
Walk 10ft
Type: Beast
Fish
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 12 (+1)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 8 (-1)
Wisdom: 6 (-2)
Action:
Bite (Melee Attack Roll): +1 To Hit, 5ft Reach. On Hit: 4.6 Or 1 To 9 (1d10-1) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (Natural)
Hit Points: 25, 15 To 35 (5d6+5)
Item: 0.2lb Loach Scales
Other:
Water Breathing: This Fish can breathe only underwater.
Sense: 10 Passive Perception
Size: Small
Skill Modifier:
Perception: 0
Speed:
Swim: 30ft
Type: Beast
Guay
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 10 (0)
Dexterity: 16 (+3)
Intelligence: 6 (-2)
Strength: 8 (-1)
Wisdom: 10 (0)
Action:
Peck (Melee Attack Roll): +1 To Hit, 5ft Reach. On Hit: 4.6 (1d10-1) Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 21.5, 11 To 32 (8d4)
Item: 0.1lb Golden Feathers
Sense: 14 Passive Perception
Size: Tiny
Skill Modifier:
Perception: +4
Speeds:
Climb 5ft
Fly: 45ft
Swim: 5ft
Walk: 10ft
Type: Beast
Rat
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 12 (+1)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 6 (-2)
Wisdom: 8 (-1)
Action:
Bite (Melee Attack Roll): 0 To Hit, 5ft Reach,. On Hit: 4.75 Or 1 To 10 (1d12-2) Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10)
Hit Points: 19, 13 To 25 (5d4+5)
Senses: 11 Passive Perception, 30ft Darkvision
Size: Tiny
Skill Modifier:
Perception: +1
Speed:
Climb: 15ft
Swim: 10ft
Walk: 20ft
Type: Beast
Turtle
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 14 (+4)
Dexterity: 8 (-1)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 6 (-2)
Alignment: Unaligned
Actions:
Bite (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 3.5 Or 1 To 6 (1d6) Piercing Damage.
Withdraw: As an action, this Turtle can add +2 to this Turtle’s armor class. While this ability is active, this Turtle’s speeds become 0ft and this Turtle cannot attack or make dexterity and strength based saving throws or skill checks. This Turtle can dismiss this ability as an action.
Armor Class: 11 (Natural)
Hit Points: 42, 30 To 54 (9d4+18)
Other:
Swimmer: This Turtle gains advantage on Athletics skill checks to swim.
Sense: 11 Passive Perception
Size: Tiny
Speeds:
Walk: 10ft
Climb: 5ft
Swim: 15ft
Type: Beast
Zol
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 18 (+4)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 14 (+4)
Wisdom: 4 (-3)
Actions:
Glomp (Melee Attack Roll): +4 To Hit, 5ft Reach. On Hit: 4.5 Or 3 To 6 (1d4+2) Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 11
Condition Immunities: Grappled, Prone
Damage Resistance: Non-Magical Bludgeoning
Hit Points: 17.5, 15 To 20 (2d6+8)
Item: 0.2lb Chu Jelly
Other:
Sticky Glomp: When passing within 5 feet of this Zol, a target must make a DC 12 Dexterity saving throw. If failed, the target’s movement speed is halved until it either succeeds on a DC 12 Strength saving throw made once per its turn as a bonus action or once this Zol is defeated. Multiple Zols may apply this ability to further halve the target’s remaining movement speed.
Senses: 7 Passive Perception, 30 ft Blindsight, 30 ft Tremorsense
Size: Small
Speeds:
Climb: 15ft
Swim: 15ft
Walk: 15ft
Type: Ooze
Challenge Rating 1/4
Black Chuchu
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 16 (+3)
Dexterity: 18 (+4)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 6 (-2)
Action:
Dark Glomp (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Bludgeoning Damage Plus 2.5 Or 1 To 4 (1d4) Necrotic Damage.
Alignment: Unaligned
Armor Class: 14
Damage Immunity: Necrotic
Damage Resistances: Non-Magical Bludgeoning, Non-Magical Piercing
Damage Vulnerability: Radiant
Hit Points: 23.5, 19 To 28 (4d4+12)
Item: 0.1lb Chu Jelly
Senses: 9 Passive Perception, 30ft Truesight
Size: Tiny
Speeds:
Climb: 10ft
Swim: 10ft
Walk: 15ft
Type: Ooze
Blue Chuchu
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 16 (+3)
Dexterity: 16 (+3)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 6 (-2)
Action:
Frost Glomp (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Bludgeoning Damage Plus 2.5 Or 1 To 4 (1d4) Cold Damage.
Alignment: Unaligned
Armor Class: 14 (Natural)
Damage Immunity: Cold
Damage Resistances: Non-Magical Bludgeoning, Non-Magical Piercing
Damage Vulnerability: Fire
Hit Points: 23.5, 19 To 28 (4d4+12)
Item: 0.1lb Chu Jelly
Senses: 9 Passive Perception, 30ft Truesight
Size: Tiny
Speeds:
Climb: 10ft
Swim: 10ft
Walk: 15ft
Type: Ooze
Cat
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 10 (0)
Dexterity: 16 (+3)
Intelligence: 4 (-3)
Strength: 10 (0)
Wisdom: 12 (+1)
Actions:
Bite & Scratch (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Piercing Plus 2.5 Or 1 To 4 (1d4) Slashing Damage.
Easy Escape: This Cat can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Alignment: Unaligned
Armor Class: 13
Hit Points: 39, 18 To 60 (15d4)
Senses: 13 Passive Perception, 60ft Darkvision
Size: Tiny
Skill Modifiers:
Acrobatics: +5
Perception: +3
Stealth: +5
Speeds:
Climb: 20ft
Swim: 10ft
Walk: 30 ft
Type: Beast
Cow
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 14 (+2)
Dexterity: 12 (+1)
Intelligence: 4 (-3)
Strength: 14 (+2)
Wisdom: 6 (-2)
Actions:
Gore (Melee Attack Roll): +4 To Hit, 10ft Reach. On Hit: 4.5 Or 3 To 6 (1d4+2) Piercing Damage.
Trample (Melee Attack Roll): +4 To Hit, 10ft Reach. On Hit: 4.5 Or 3 To 6 (1d4+2) Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 11
Hit Points: 64.5, 33 To 96 (8d10+16)
Sense: 8 Passive Perception
Size: Large
Speeds:
Climb: 20ft
Swim: 25ft
Walk: 45ft
Type: Beast
Deer
Ability Scores (Saving Throws):
Charisma: 6(-2)
Constitution: 16 (+3)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 12 (+1)
Wisdom: 10 (0)
Actions:
Rut (Melee Attack Roll): +3 To Hit, 5ft Reach. On Hit: 4.5 Or 2 To 7 (1d6+1) Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 12
Hit Points: 41, 27 To 55 (5d8+15)
Senses: 10 Passive Perception, 60ft Darkvision
Size: Medium
Speeds:
Climb: 25ft
Swim: 30ft
Walk: 50ft
Type: Beast
Deku Baba
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 14 (+4)
Dexterity: 10 (0)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 10 (0)
Actions:
Clamp (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Bludgeoning Plus 2.5 Or 1 To 4 (1d4) Acid Damage.
Spit (Ranged Attack Roll): +2 To Hit, 30ft Line Range, All Targets In Line. On Hit: (1d4) Acid Damage.
Spray (Ranged Attack Roll): +2 To Hit, 15ft Cone Range, All Targets In Cone. On Hit: (1d4) Acid Damage.
Alignment: Unaligned
Armor Class: 12 (Natural)
Hit Points: 13.5, 11 To 16 (2d6+4)
Condition Immunity: Blinded
Damage Resistance: Lightning
Damage Vulnerabilities: Cold, Fire, Slashing
Items: 0.2lb Boko Bark, Deku Nut
Other:
Dormant: While no hostile creatures are within 30ft of this Deku Baba, this Deku Baba gains +10 to its AC and cannot take any actions.
Spiked: Direct contact with this Deku Baba deals the toucher 2.5 Or 1 To 4 (1d4) piercing damage.
Senses: 10 Passive Perception, 30ft Tremorsense
Size: Small
Speed:
Walk: 0ft
Type: Plant
Fire Keese
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 20 (+5)
Dexterity: 18 (+4)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 10 (0)
Action:
Hot Swoop (Melee Attack Roll): +2 To Hit, 5ft Reach. On Hit: 2.5 Or 1 To 4 (1d4) Bludgeoning & 2.5 Or 1 To 4 (1d4) Fire Damage.
Alignment: Unaligned
Armor Class: 14
Damage Immunity: Fire
Damage Vulnerabilities: Cold, Thunder
Hit Points: 39, 33 To 45 (5d4+25)
Senses: 12 Passive Perception, 30ft Blindsight, 60ft Darkvision
Size: Tiny
Skill Modifier:
Perception: +2
Speeds:
Climb: 5ft
Fly: 35ft
Walk: 5ft
Type: Elemental (Fire)
Fox
Ability Scores (Saving Throws):
Charisma: 8 (-1)
Constitution: 12 (+1)
Dexterity: 14 (+2)
Intelligence: 6 (-2)
Strength: 14 (+2)
Wisdom: 10 (0)
Action:
Bite (Melee Weapon Attack): +4 To Hit, 5ft Reach. On Hit: 4.5 Or 3 To 6 (1d4+1) Piercing Damage.
Alignment: Unaligned
Armor Class: 12
Hit Points: 43, 23 To 63 (9d6+9)
Item: 0.2lb Wolfos Pelt
Senses: 14 Passive Perception, 60ft Darkvision
Size: Small
Skill Modifiers:
Perception: +4
Speeds:
Climb: 20ft
Swim: 20ft
Walk: 35ft
Type: Beast
Goat
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 16 (+3)
Dexterity: 12 (+1)
Intelligence: 4 (-3)
Strength: 14 (+2)
Wisdom: 6 (-2)
Action:
Ram (Melee Weapon Attack): +4 To Hit, 5ft Reach. On Hit: 5.5 Or 3 To 8 (1d6+2) Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 11
Hit Points: 63.5, 39 To 88 (8d8+24)
Sense: 8 Passive Perception
Size: Medium
Speeds:
Climb: 25ft
Swim: 20ft
Walk: 40ft
Type: Beast