Challenge Rating 0
Cucco
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 6 (-2)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 8 (-1)
Wisdom: 6 (-2)
Action:
Peck & Scratch (Melee Weapon Attack): +1 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Piercing & 2 Slashing Damage.
Alignment: Unaligned
Armor Class: 11 (10+Dex)
Hit Points: 3
Item: 0.2lb Golden Feathers
Other:
Experience: 10 experience points are awarded each time this Cucco uses the flock ability as well as an additional 10 experience points per summoned and other attacking Cuccos.
Reactions:
Flock: Any successful hits against this Cucco deal 1 damage regardless of the damage roll. Upon reaching 0 hit points, this Cucco regains 1 hit point and summons one additional Cucco per the attacker’s character level to a random space within 15ft of this Cucco or its attacker. Any additional Cuccos present also attempt to attack once. The summoned Cuccos disappear after attempting an attack whether they hit successfully or not. Once all summoned Cuccos disappear, this Cucco and any other Cuccos present become non-hostile and regain all hit points.
Sense: 8 Passive Perception
Size: Tiny
Speeds: 20ft Walk, 15ft Climb, 15ft Fly, 15ft Swim
Type: Beast
Frog
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 10 (0)
Dexterity: 16 (+3)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 10 (0)
Actions:
Kick (Melee Weapon Attack): +2 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1 Bludgeoning Damage
. Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 2d2+2
Other:
Long Breath Hold: This Frog can hold its breath for 6 mn.
Senses: 11 Passive Perception, 30 ft Darkvision
Size: Diminutive
Skill Modifiers:
Acrobatics: +3
Athletics: +3 To Jump & Swim
Perception: +1
Speeds: 15ft Basic Land, 10ft Climb, 15ft Swim
Type: Beast
Fry
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 10 (0)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 10 (0)
Action:
Nibble (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Condition Immunity: Prone
Hit Points: 2d2+2
Item: 0.1lb Loach Scales
Other:
Aquatic: This Fry breathes water. It can last up to 1mn 30sc out of water before losing 1 hit point per 6sc out of water.
Sense: 11 Passive Perception
Size: Diminutive
Skill Modifiers:
Athletics: +3 To Swim
Perception: +1
Speed: 20ft Swim
Type: Beast
Gel
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 14 (+2)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 12 (+3)
Wisdom: 6 (-2)
Action:
Sticky Glomp: When within 2ft 6in of this Gel, a target must make a dexterity saving throw against a difficulty class of 13. If failed, the target’s movement speed is halved until either it succeeds on a strength saving throw with a difficulty class of 13 made once per its turn as a bonus action or once this Gel is defeated. This Gel may only apply this action to any individual once until removed, however multiple Gels may apply this action to further halve the target’s remaining movement speed. Targets affected by this action from multiple Gels need only succeed on a single strength check to remove this effect, though the difficulty class is increased by 5 per additional Gels affecting it. Defeating a Gel only ends this effect for the Gel defeated.
Alignment: Unaligned
Armor Class: 11 (10+Dex)
Condition Immunities: Grappled, Prone
Damage Resistance: Non-Magical Bludgeoning
Hit Points: 3d2+10
Items: 0.1lb Chu Jelly
Senses: 8 Passive Perception, 30ft Blindsight, 30ft Tremorsense
Size: Diminutive
Speeds: 15ft Walk, 10ft Climb, 10ft Swim
Type: Ooze
Lizard
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 10 (0)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 10 (0)
Actions:
Bite (Melee Weapon Attack): +2 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1 Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex+Natural)
Hit Points: 2d2+2
Senses: 11 Passive Perception, 30ft Darkvision
Size: Diminutive
Skill Modifiers:
Athletics: +3 To Climb
Perception: +1
Stealth: +1
Speeds: 15ft Walk, 15ft Climb, 10ft Swim
Type: Beast
Mouse
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 10 (0)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 8 (-1)
Wisdom: 12 (+1)
Actions:
Bite (Melee Weapon Attack): +1 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1 Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 2d2+2
Item: 0.1 lb Pols Voice Skin
Senses: 12 Passive Perception, 30 ft Darkvision, 30 ft Scent
Size: Diminutive
Skill Modifiers:
Perception: +1
Stealth: +3
Speeds: 15ft Walk, 10ft Climb, 5ft Swim
Type: Beast
Rabbit
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 8 (-1)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 10 (0)
Wisdom: 12 (+1)
Actions:
Easy Escape: This Rabbit can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Kick (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 2d4+1
Item: 0.2lb Pols Voice Skin
Senses: 14 Passive Perception, 30ft Scent
Size: Tiny
Skill Modifiers:
Acrobatics: +1
Athletics: +3 To Jump
Perception: +3
Stealth: +3
Speeds: 25ft Walk, 15ft Climb, 10ft Swim
Type: Beast
Sparrow
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 10 (0)
Dexterity: 16 (+3)
Intelligence: 4 (-3)
Strength: 10 (0)
Wisdom: 12 (+1)
Action:
Peck (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 2d2+2
Item: 0.1lb Golden Feathers
Sense: 17 Passive Perception
Size: Diminutive
Skill Modifier:
Perception: +6
Speeds: 10ft Walk, 10ft Climb, 40ft Fly, 5ft Swim
Type: Beast
Squirrel
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 8 (-1)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 10 (0)
Wisdom: 12 (+1
Actions:
Bite (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1 Piercing Damage.
Easy Escape: This Squirrel can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Hit Points: 2d4+1
Senses: 14 Passive Perception, 30ft Scent
Size: Tiny
Skill Modifiers:
Acrobatics: +1
Athletics: +3 To Climb & +1 To Jump
Perception: +3
Stealth: +1
Speeds: 20ft Walk, 20ft Climb, 10ft Swim
Type: Beast
Challenge Rating 1/8
Bee
Ability Scores (Saving Throws):
Charisma: 6 (0)
Constitution: 12 (+1)
Dexterity: 14 (+2)
Intelligence: 4 (-3)
Strength: 10 (0)
Wisdom: 12 (+1)
Action:
Sting (Melee Weapon Attack): +2 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1d2 Piercing & 1d2 Poison Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Damage Resistance: Poison
Hit Points: 20
Other:
Pack Tactics: This Bee has advantage on an attack roll against a creature if at least one of this Bee’s allies is within 2ft 6in of the creature and the ally isn’t incapacitated.
Senses: 11 Passive Perception, 30ft Scent
Size: Fine
Speeds: 5ft Walk, 5ft Climb, 15ft Fly, 5ft Swim
Type: Beast
Beetle
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 14 (+2)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 12 (+1)
Wisdom: 14 (+2)
Action:
Bite (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex+Natural)
Damage Vulnerability: Slashing
Hit Points: 4d4+14
Sense: 12 Passive Perception
Size: Tiny
Skill Modifier:
Stealth: +6
Speeds: 15ft Walk, 10ft Climb, 5ft Swim
Types: Beast, Elemental (Earth)
Crab
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 16 (+5)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 12 (+1)
Wisdom: 12 (+1)
Action:
Pinch (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 2 Bludgeoning & 1 Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex+Natural)
Damage Resistance: Non-Magical Slashing
Damage Vulnerability: Bludgeoning
Hit Points: 3d4+16
Sense: 11 Passive Perception
Size: Tiny
Skill Modifier:
Athletics: +1 To Swim
Speeds: 15ft Walk, 10ft Climb, 15ft Swim
Type: Beast
Crow
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 12 (+1)
Dexterity: 16 (+3)
Intelligence: 6 (-2)
Strength: 12 (+1)
Wisdom: 14 (+2)
Action:
Peck (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 8d4+12
Item: 0.2lb Golden Feathers
Sense: 18 Passive Perception
Size: Tiny
Skill Modifier:
Perception: +6
Speeds: 10ft Walk, 10ft Climb, 50ft Fly, 5ft Swim
Type: Beast
Fish
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 12 (+1)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 12 (+1)
Wisdom: 10 (0)
Action:
Bite (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex+Natural)
Condition Immunity: Prone
Hit Points: 5d4+9
Item: 0.2lb Loach Scales
Other:
Aquatic: This Fish breathes water. It can last up to 2mn out of water before losing 1 hit point per 6sc out of water.
Sense: 13 Passive Perception
Size: Tiny
Skill Modifiers:
Perception: +3
Speeds: 30ft Swim
Type: Beast
Guay
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 14 (+2)
Dexterity: 16 (+3)
Intelligence: 4 (-3)
Strength: 10 (0)
Wisdom: 12 (+1)
Action:
Peck (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1d4 Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 4d4+14
Item: 0.2lb Golden Feathers
Senses: 17 Passive Perception
Size: Tiny
Skill Modifier:
Perception: +6
Speeds: 10ft Walk, 10ft Climb, 50ft Fly, 5ft Swim
Type: Beast
Pigeon
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 10 (0)
Dexterity: 16 (+3)
Intelligence: 4 (-3)
Strength: 10 (0)
Wisdom: 12 (+1)
Actions:
Peck (Melee Weapon Attack): +2 To Hit, 2 ft 6 in Reach, One Target. On Hit: 1d2 Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 8d4+4
Item: 0.2lb Golden Feathers
Sense: 14 Passive Perception
Size: Tiny
Skill Modifier:
Perception: +3
Speed: 10ft Walk, 10ft Climb, 45ft Fly, 5ft Swim
Type: Beast
Rat
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 12 (+1)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 12 (+1)
Action:
Bite & Scratch (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2 Piercing & 1d2 Slashing Damage.
Alignment: Unaligned
Armor Class: 12 (10+Dex)
Damage Resistance: Poison
Hit Points: 6d4+11
Senses: 12 Passive Perception, 30ft Darkvision, 30ft Scent
Size: Tiny
Skill Modifiers:
Perception: +1
Stealth: +3
Speed: 15ft Walk, 10ft Climb, 10ft Swim
Type: Beast
Turtle
Ability Scores (Saving Throws):
Charisma: 4 (-3)
Constitution: 18 (+6)
Dexterity: 10 (0)
Intelligence: 2 (-4)
Strength: 12 (+3)
Wisdom: 12 (+1)
Alignment: Unaligned
Actions:
Bite (Melee Weapon Attack): +3 To Hit, 2ft 6in Reach, One Target. On Hit: 1d2+1 Piercing Damage.
Withdraw: As an action, this Turtle can add +2 to this Turtle’s armor class. While this ability is active, this Turtle’s speeds become 0ft and this Turtle cannot attack or make dexterity and strength based saving throws or skill checks. This Turtle can dismiss this ability as an action.
Armor Class: 13 (10+Natural)
Damage Resistance: Slashing
Hit Points: 2d4+16
Sense: 11 Passive Perception
Size: Tiny
Skill Modifiers:
Acrobatics: -3
Athletics: -1 To Jump & +3 To Swim
Speeds: 10ft Basic Land, 5ft Climb, 15ft Swim
Type: Beast
Zol
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 14 (+2)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 14 (+4)
Wisdom: 6 (-2)
Actions:
Glomp (Melee Weapon Attack): +4 To Hit, 2ft 6in Reach, One Target. On Hit: 1d4+2 Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 11 (10+Dex)
Condition Immunities: Grappled, Prone
Damage Resistance: Non-Magical Bludgeoning
Hit Points: 4d4+14
Item: 0.2lb Chu Jelly
Other:
Sticky Glomp: When within 2ft 6in of this Zol, a target must make a dexterity saving throw against a difficulty class of 13. If failed, the target’s movement speed is halved until either it succeeds on a strength saving throw with a difficulty class of 14 made once per its turn as a bonus action or once this Zol is defeated. This Zol may only apply this action to any individual once until removed, however multiple Zols may apply this action to further halve the target’s remaining movement speed. Targets affected by this action by multiple Zols need only succeed on a single strength check to remove this effect, though the difficulty class is increased by 6 per additional Zols affecting it. Defeating a Zol only ends this effect for the Zol defeated.
Senses: 8 Passive Perception, 30 ft Blindsight, 30 ft Tremorsense
Size: Tiny
Speeds: 15ft Basic Land, 15ft Climb, 15ft Swim
Type: Ooze