Ache
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 22 (+6)
Dexterity: 20 (+5)
Intelligence: 2 (-4)
Strength: 14 (+2)
Wisdom: 14 (+2)
Action:
Swooping Bite (Melee Weapon Attack): +4 To Hit, 2ft 6in Reach, One Target. On Hit: 1d6+2 Piercing Damage.
Alignment: Unaligned
Armor Class: 15 (10+Dex)
Damage Resistance: Poison
Damage Vulnerability: Thunder
Hit Points: 3d4+28
Senses: 12 Passive Perception, 30ft Darkvision, 90ft Echolocation, 60ft Scent
Size: Tiny
Skill Modifier:
Stealth: +3
Speeds: 5ft Walk, 10ft Climb, 35ft Fly, 5ft Swim
Types: Beast, Elemental (Air)
Big Skulltula
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 20 (+7)
Dexterity: 16 (+3)
Intelligence: 2 (-4)
Strength: 12 (+1)
Wisdom: 10 (0)
Actions:
Bite (Melee Weapon Attack): +3 To Hit, 5ft Reach, One Target. On Hit: 1d4+1 Piercing & 1d4 Poison Damage.
Web (Ranged Weapon Attack): +5 To Hit, 20ft Reach (10 ft Increments), All Targets Within A 5ft Circle. On Hit: The targets are restrained by webbing. As an action, a target restrained by this webbing can free itself after succeeding on a strength check with a difficulty class of 12. This webbing can also be destroyed by attacking it and has an armor class of 10 and 5 hit points. This webbing is immune to bludgeoning, poison, and psychic damage and is vulnerable to fire damage. After use, this ability must recharge. To recharge this ability, this Big Skulltula must roll 1d6 after each of its turns following the use of this ability, with the ability being successfully recharged once the total of these d6 rolls is equal to or higher than 5.
Alignment: Unaligned
Armor Class: 14 (10+Dex+Natural)
Condition Immunities: Grappled, Poisoned
Damage Immunity: Poison
Hit Points: 4d6+31
Item: 0.3lb Gohma Chitin
Senses: 10 Passive Perception, 60ft Darkvision, 30ft Tremorsense
Size: Small
Skill Modifier:
Athletics: +6 To Climb
Speeds: 15ft Walk, 15ft Climb, 10ft Swim
Types: Beast, Elemental (Toxic)
Boar
Ability Scores (Saving Throws):
Charisma: 12 (+1)
Constitution: 18 (+4)
Dexterity: 16 (+3)
Intelligence: 4 (-3)
Strength: 16 (+3)
Wisdom: 8 (-1)
Actions:
Rush (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 4 Bludgeoning & 1 Piercing Damage.
Tusks (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 4 Piercing & 1 Slashing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 7d6+38
Senses: 9 Passive Perception, 30ft Scent
Size: Small
Skill Modifier:
Athletics: +3
Speeds: 45ft Walk, 25ft Climb. 30ft Swim
Type: Beast
Coyote
Ability Scores (Saving Throws):
Charisma: 14 (+2)
Constitution: 16 (+3)
Dexterity: 18 (+4)
Intelligence: 6 (-2)
Strength: 14 (+2)
Wisdom: 14 (+2)
Actions:
Multi-Attack: This Coyote can make up to two Bite attacks on its turn.
Bite (Melee Weapon Attack): +4 To Hit, 5ft Reach, One Target. On Hit: 1d2+2 Piercing Damage.
Alignment: Unaligned
Armor Class: 14 (10+Dex)
Hit Points: 8d6+33
Item: 0.3 lb Wolfos Pelt
Other:
Pack Tactics: This Coyote has advantage on an attack roll against a creature if at least one of this Coyote’s allies is within 5ft of the creature and the ally isn’t incapacitated.
Senses: 15 Passive Perception, 60ft Darkvision, 60ft Scent
Size: Small
Skill Modifiers:
Perception: +3
Stealth: +1
Speeds: 45ft Walk, 30ft Climb, 30ft Swim
Type: Beast
Dog
Ability Scores (Saving Throws):
Charisma: 12 (+3)
Constitution: 14 (+2)
Dexterity: 16 (+3)
Intelligence: 6 (-2)
Strength: 14 (+2)
Wisdom: 14 (+2)
Action:
Bite (Melee Weapon Attack): +4 To Hit, 5 ft Reach, One Target. On Hit: 1d4+2 Piercing Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 10d6+28
Item: 0.3lb Wolfos Pelt
Other:
Pack Tactics: This Dog has advantage on an attack roll against a creature if at least one of this Dog’s allies is within 5ft of the creature and the ally isn’t incapacitated.
Senses: 13 Passive Perception, 30ft Darkvision, 90ft Scent
Size: Small
Speeds: 40ft Walk, 30ft Climb, 30ft Swim
Types: Beast
Skill Modifiers:
Athletics: +1
Perception: +1
Donkey
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 22 (+6)
Dexterity: 12 (+1)
Intelligence: 4 (-3)
Strength: 16 (+3)
Wisdom: 8 (-1)
Actions:
Hooves (Melee Weapon Attack): +5 To Hit, 5ft Reach, One Target. On Hit: 2d2+3 Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 11 (10+Dex)
Hit Points: 14
Item: Saddlebags
Sense: 9 Passive Perception
Size: Medium
Skill Modifier:
Athletics: +3
Speeds: 45ft Walk, 35ft Climb, 30ft Swim
Type: Beast
Eagle
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 14 (+2)
Dexterity: 16 (+5)
Intelligence: 6 (-2)
Strength: 14 (+2)
Wisdom: 14 (+2)
Actions:
Claw & Peck (Melee Weapon Attack): +4 To Hit, 5ft Reach, One Target. On Hit: 3 Piercing & 2 Slashing Damage.
Easy Escape: This Eagle can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Hit Points: 10d6+28
Item: 0.3lb Golden Feathers
Senses: 18 Passive Perception, 90ft Darkvision
Size: Small
Skill Modifier:
Perception: +6
Speeds: 10ft Walk, 10ft Climb, 70ft Fly, 5ft Swim
Type: Beast
Gohma Larva
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 16 (+3)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 4 (-3)
Actions:
Pounce (Melee Weapon Attack): +2 To Hit, 5ft Reach, One Target. On Hit: 1d8 Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex+Natural)
Damage Resistances: Acid, Poison
Hit Points: 2d6+15
Item: 0.3lb Gohma Chitin
Other:
Nimble Escape: This Gohma Larva can take the disengage or hide action as a bonus action on each of its turns.
Senses: 7 Passive Perception, 30ft Darkvision
Size: Small
Skill Modifiers:
Athletics: +3 To Climb, +1 To Jump
Speeds: 20ft Walk, 20ft Climb, 15ft Swim
Type: Monstrosity
Monkey
Ability Scores (Saving Throws):
Charisma: 18 (+6)
Constitution: 12 (+1)
Dexterity: 20 (+7)
Intelligence: 8 (-1)
Strength: 14 (+2)
Wisdom: 12 (+1)
Actions:
Multi-Attack: This Monkey can make up to two attacks on its turn.
Bash (Melee Weapon Attack): +4 To Hit, 5ft Reach, One Target. On Hit: 1d2+2 Bludgeoning Damage.
Bite (Melee Weapon Attack): +4 To Hit, 5ft Reach, One Target. On Hit: 1d2+2 Piercing Damage.
Scratch (Melee Weapon Attack): +4 To Hit, 5ft Reach, One Target. On Hit: 1d2+2 Slashing Damage.
Alignment: Unaligned
Armor Class: 15 (10+Dex)
Hit Points: 8d6+15
Sense: 14 Passive Perception
Size: Small
Skill Modifiers:
Acrobatics: +6
Athletics: +3 To Climb
Perception: +3
Sleight Of Hand: +1
Speeds: 35ft Walk, 30ft Climb, 25ft Swim
Type: Beast
Octorok
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 10 (0)
Dexterity: 18 (+4)
Intelligence: 2 (-4)
Strength: 12 (+1)
Wisdom: 6 (-2)
Alignment: Unaligned
Armor Class: 14 (10+Dex)
Hit Points: 14d6+6
Sense: 8 Passive Perception
Size: Small
Skill Modifiers:
Athletics: +1 To Swim
Speeds: 20ft Walk, 15ft Climb, 20ft Swim
Type: Monstrosity
Actions:
Spit (Ranged Weapon Attack): +6 To Hit, 30ft Range, One Target. On Hit: 5 Bludgeoning Damage.
Peahat
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 20 (+5)
Dexterity: 18 (+6)
Intelligence: 2 (-4)
Strength: 10 (0)
Wisdom: 4 (-3)
Action:
Spinning Bash (Melee Weapon Attack): +2 To Hit, 2ft 6in Reach, One Target. On Hit: 1d4 Bludgeoning & 1d4 Slashing Damage.
Alignment: Unaligned
Armor Class: 15 (10+Dex+Natural)
Condition Immunity: Blinded
Damage Resistance: Lightning
Damage Vulnerabilities: Cold, Fire
Hit Points: 5d4+34
Item: 0.2lb Boko Bark
Other:
Spiked: Direct contact with this Peahat deals the toucher 1 piercing damage.
Reaction:
Buried: This Peahat gains a +5 bonus to its armor class until its next turn if it did not take a movement action this turn.
Senses: 7 Passive Perception, 60ft Tremorsense, 30ft Truesight
Size: Tiny
Speed: 20ft Fly
Type: Plant
Pony
Ability Scores (Saving Throws):
Charisma: 10 (0)
Constitution: 18 (+4)
Dexterity: 16 (+3)
Intelligence: 4 (-3)
Strength: 14 (+2)
Wisdom: 8 (-1)
Actions:
Easy Escape: This Pony can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Kick (Melee Weapon Attack): +4 To Hit, 5ft Reach, One Target. On Hit: 2d2+2 Bludgeoning Damage.
Alignment: Unaligned
Armor Class: 15 (10+Dex+Studded Leather Armor)
Hit Points: 3d8+24
Item: Medium Quadrupedal Studded Leather Armor
Sense: 9 Passive Perception
Size: Medium
Skill Modifier:
Athletics: +1
Speeds: 50ft Walk, 30ft Climb, 35ft Swim
Type: Beast
Skullfish
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 16 (+3)
Dexterity: 14 (+2)
Intelligence: 2 (-4)
Strength: 14 (+2)
Wisdom: 10 (0)
Actions:
Bite (Melee Weapon Attack): +4 To Hit, 2ft 6in Reach, One Target. On Hit: 3 Piercing & 1 Necrotic Damage.
Alignment: Unaligned
Armor Class: 13 (10+Dex+Natural)
Condition Immunity: Prone
Damage Immunity: Necrotic
Damage Vulnerability: Radiant
Hit Points: 9d4+34
Items: 0.2lb Loach Scales, 0.2lb Stal Remains
Other:
Pack Tactics: This Skullfish has advantage on an attack roll against a creature if at least one of this Skullfish’s allies is within 5ft of the creature and the ally isn’t incapacitated.
Sense: 11 Passive Perception
Size: Tiny
Skill Modifiers:
Athletics: +3 To Swim
Perception: +1
Speed: 35 ft Swim
Types: Beast, Undead
Spiny Beetle
Ability Scores (Saving Throws):
Charisma: 2 (-4)
Constitution: 16 (+3)
Dexterity: 12 (+1)
Intelligence: 2 (-4)
Strength: 14 (+2)
Wisdom: 14 (+2)
Actions:
Bash (Melee Weapon Attack): +4 To Hit, 2ft 6in Reach, One Target. On Hit: 1d4+2 Piercing Damage.
Alignment: Unaligned
Armor Class: 14 (10+Dex+Natural)
Damage Resistances: Non-Magical Piercing, Non-Magical Slashing
Damage Vulnerabilities: Bludgeoning, Force
Hit Points: 10d4+37
Other:
Spiked: Direct contact with this Spiny Beetle deals the toucher 1d2 piercing damage.
Sense: 12 Passive Perception
Size: Tiny
Skill Modifier:
Stealth: +1
Speeds: 15ft Walk, 10ft Climb, 5ft Swim
Types: Beast, Elemental (Earth)
Stalchild
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 16 (+5)
Dexterity: 16 (+3)
Intelligence: 4 (-3)
Strength: 12 (+1)
Wisdom: 8 (-1)
Action:
Bash (Melee Weapon Attack): +3 To Hit, 5ft Reach, One Target. On Hit: 2d2+1 Bludgeoning & 1d2 Necrotic Damage.
Alignment: Chaotic Evil
Armor Class: 15 (10+Dex+Studded Leather)
Condition Immunity: Poisoned
Damage Immunity: Necrotic
Damage Resistance: Poison
Damage Vulnerability: High Radiant
Hit Points: 8d6+33
Items: 0.3lb Stal Remains, Small Studded Leather Armor
Language: Understands Spoken Hylian
Reactions:
Lost Head: After this Stalchild loses 50% or more of its maximum hit points, its Dexterity becomes halved which affects all related abilities, checks, and rolls.
Undead Fortitude: If this Stalchild would be reduced to 0 hit points, it must make a constitution saving throw with a difficulty class of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, this Stalchild drops to 1 hit point instead.
Senses: 9 Passive Perception, 30ft Truesight
Size: Small
Speeds: 20ft Walk, 15ft Climb, 5ft Swim
Type: Undead
Vulture
Ability Scores (Saving Throws):
Charisma: 6 (-2)
Constitution: 20 (+7)
Dexterity: 16 (+3)
Intelligence: 6 (-2)
Strength: 14 (+2)
Wisdom: 14 (+2)
Actions:
Claw & Peck (Melee Weapon Attack): +4 To Hit, 5ft Reach, One Target. On Hit: 3 Piercing & 2 Slashing Damage.
Easy Escape: This Vulture can take the disengage action as a bonus action on its turn unless it took this action during its previous turn.
Vomit (Ranged Weapon Attack): +5 To Hit, 20ft Reach, One Target. On Hit: 1d2+3 Acid Damage. This Vulture must rest after using this action twice before taking this action again.
Alignment: Unaligned
Armor Class: 13 (10+Dex)
Damage Resistance: Poison
Hit Points: 3d6+26
Items: 0.3lb Golden Feathers
Senses: 18 Passive Perception, 60ft Darkvision, 150ft Scent
Size: Small
Skill Modifier:
Perception: +6
Speeds: 10ft Walk, 10ft Climb, 60ft Fly, 5ft Swim
Type: Beast